Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops available to Imperial military units.
Personality:
Their ways may look rough, cruel, or uncivilized to you and I, but there is much to admire in their fierce tribal loyalties
and generous equality of rank and respect among the sexes.
Male Names:
Borzol gro-Olug, Burgat gro-Narzul, Sharag gro-Ghash, Kharag gro-Shurkul, Shugak gro-Aruk,
Durgub gro-Argumu, Yag gro-Gamul, Shag gro-Ghola, Rugdu gro-Ogrush, Lumbur gro-Marag.
Female Names:
Bamug gra-Ghoth, Magdush gra-Snarkum, Morga gra-Nar, Yadbag gra-Grazob,
Murga gra-Shag, Snag gra-Oluk, Kharag gra-Namor, Gramat gra-Bolarz, Lurz gra-Shatul, Narzush gra-Uzgak.
Adventurers: Most Orcs go adventuring it is usually because they want show their courage or to prove themselves to their tribe.
ORC RACIAL TRAITS
Evolutionary throwback (Fel) Orc
Evolutionary throwback:
The demon blood that has been thin for the last thousand years is stronger in you than others, your skin is green and your eyes red.
You receive a +4 trait bonus on Intimidate skill checks in exchange for -2 Cha, and it becomes a class skill,
Fel Blood:
For all effects related to race, a Fel Orc are considered a Fiendish creature. they are just as vulnerable to special effects that affect Fiendish creatures as their fel ancestors are, and they can use magic items that are useable by fel.
Fel Blood Rage:
Orcs long ago learned how to harness the ferocity that dwells within their fierce hearts. This ability functions exactly as a barbarian’s rage, The orc may rage only once per day.
If the orc belongs to a class that already allows access to a rage-like ability, the orc’s racial battle rage ability allows him to rage one additional time per day. Regardless, an orc may rage only once per encounter.
Pure Orc
Demented Inventor:
You adore crafting new and ever more creative weapons, and some of them even work. You gain a +2 trait bonus on Craft checks, but it only applies when crafting weapons, this bonus increases to +4 when the Orc is crafting with Orichalcum.
Dirty Fighter:
You were raised to fight with every dirty trick in the book. You receive a +2 trait bonus on all attempts to feint in combat using your Bluff skill.
Mindlessly Cruel:
You take delight in delivering vicious blows with cruel weapons. Whenever you have a morale bonus on weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.
1d12 wound die type -1 Chakra Modifier
Medical Classification: Group II-a - Near Humanoid
+4 Strength,
(any two:)
-2 Intelligence, -2 Wisdom, -2 Charisma
An orc’s base land speed is 30 feet.
Darkvision out to 60 feet.
Light Sensitivity:
Orcs are dazzled in bright sunlight or
within the radius of a daylight spell.
Medium creatures
Wolf Domestication
+2 racial bonus on Handle Animal (wolf)
Handle Animal (wolf) is a class skill for all orcs.
Intimidating Visage:
+2 racial bonus on Intimidate
Intimidate is a class skill for all orcs.
Tribal:
You are especially devoted to your tribe,
you gain a +1 morale bonus on attack rolls and Will saves against fear effects, This doubles if you are in possession of the class of the same name.
Beast Rider:
You have a knack for breaking animals to your will, though you know little of civilized training methods. You gain a +2 trait bonus on Ride checks, but should you ever be forcibly dismounted in combat, your mount attacks you to the best of its ability.
Automatic Languages: Common and Orcish
DM-RP: +5 RP
Weapon Crafter +2 RP
DIrty Fighter +1 RP
Mindlessly Cruel: +1 RP
DM- RP Base: 15
Ability Scores; Standard 0 RP
Attributes; Standard 0 RP
Light Sensitivity (–1 RP)
Darkvision I - 60 Feet: 2 RP
Orc Type: 5 RP (see left or right)
Wolf Domestication +2 RP
Intimidating Visage +2 RP
Always class - 1 RP
Ride boon + 2 RP
Tribal Race + 2 RP
DM-RP: +5 RP
Fel Blooded +1 RP <linked>
Fel Rage +4 RP <linked> Evolutionary Throwback +4/-4 RP (0)