Namekians (ナメック星人, Namekku-seijin), also commonly known as Nameks, are a race from Namek. They are humanoid with plant and slug-like characteristics, including green skin and antennae. it is clear that they were a well-known, space-faring race at some point in the not-too-distant past, as many aliens who came into contact with them on earth and other worlds immediately recognized them as Namekians.They were at one point a major trading partner with many races, but stopped after a cataclysm. It is also known that Namekians had a vast knowledge of technology, because the Nameless Namekian was spirited away to Earth in a spaceship (with Namekian language voice recognition) prior to a massive climate shift disaster on thier homeworld.Appearance and physiologyNameks are humanoids with slug-like characteristics, including antennae, light green skin, and pink patches appearing throughout their bodies. Elderly Nameks have darker green skin and less prominent pink patches (these appear to become dull-orange as the Namekian advances in age), pointy ears, and red rings, in which they have three red conjoined rings on their ankles and wrists, making them look like they have ankle bands and wristbands. Most Namekians appear to be roughly the size of normal Humans, but King Piccolo, Kami, and Guru are all shown to have a height and size beyond normal humans. Namekians five fingers on each hand. Their blood color is purple.Namekians have developed a sense of hearing beyond that of humans; Piccolo once bragged that he could hear across the universe with his hearing when explaining that part of the reason of how he tracked Goku and Broly down to New Planet Vegeta was because he overheard his conversation with King Kai, the antennae of Namekians appear to be sensitive somewhat, as Piccolo says "I don't know if you've noticed, but I'm a Namek too. And if your antennae are anything like mine, then this hurts really bad!" when grabbing Lord Slug's antennae. Namekians are hermaphrodites that possess physiques similar to those of human males. Despite the fact that hermaphrodites can reproduce sexually, the Namekians are seen reproducing only asexually, using a mode of reproduction similar to the parthenogenesis, and spitting egg out from their mouth. Despite this asexual reproductive system, there is still diversity in the species as the offspring is usually not an exact copy of the parent.Namekians appear to have very long lifespans. For example, one of thier Grand Elders, the only Namekian known to die of natural causes, was over 500 years old when he passed away.Namekians are philosophical warriors, being broadly divided into two classes: Warrior clan and Dragon Clan. Before the great cataclysm and before the time their planet was attacked by pirates, the Namekians were composed 86% Dragon Clan and 14% Warrior clan.
Wound Die Type - 1d10 Racial Chakra Modifier +3 Size: Medium Base Speed: 30 Feet
Medical Classification: Group VII - Humanoid Plant
+2 Constitution and +2 Wisdom - Namekians are Durable and very wise compared to the galactic Average.
Free Feat: 1 Racial Feat Free Feat: Chakra Penetration
Unusual Plant Metabolism:
Namekians only require four hours of sleep each day, this is a normal Namekian Sleeping cycle length and they gain the benefits of 8 hours of sleep in terms of healing and chakra regeneration, however it will only function once per day, resting more then once a day for 4 hours will not regain additional health or chakra beyond normal.
Heightened Perception
Due to Sensory Antannae and Advanced hearing Namekians have +10 to Perception checks, however whistling in their presence makes them immobilized until the whistling stops, a deafened namekian does not suffer this effect.
Efficient Energy Use -
When using a Power or technique, a Namekian Possessing a Spellcaster class Reduces the Chakra point cost for that power by minus 2 to a minimum of 1.
RACIAL FEATS
NAMEK LIMB REGROWTH
Prerequisites: Namek, 18+ Constitution, At least 4 Chakra Abilities
Benefit: You gain the ability to regrow any limb short of your Head.
Namekians can reattach lost limbs within 1d4 rounds of detachment with no serious issues, regrowing or reattaching a limb costs 80 or 40 chakra respectively.
For each +1 modifier to constitution decrease cost by 10 to a minimum of 20/10 respectively. It regrows after a full-round action on your part that does not provoke an attack of opportunity.
NAMEKIAN GROWTH
Prerequisite: Namek, 18+ Strength, At least 6 Chakra Abilities
Benefit: You become able to grow to enormous sizes.
You have the ability to grow one size category gaining all the size penalties and bonuses as normal as a standard action.
This may be taken multiple times to increase the size you can grow to by one size category. It takes a standard action to grow.
You do not have to grow to your maximum size when using this ability. If there is insufficient room to grow to the size you wish to grow to, you automatically attempt to burst the structure. Should you fail, you return to the closest size category to which would fit comfortably in the area you have occupied. This cannot be used in conjunction with Shrink and if you do shrink (Whether it is to your normal size or with the Shrink option). You lose all bonuses granted by this ability and improved growth.
Special: You may gain this feat multiple times. You cannot have this feat more times than 1/10th your level.
SUPER NAMEKIAN GROWTH
Prerequisites: Namek, 18+ Strength, At least 3 Ki Abilities, Namekian Growth
Benefit: You may now have Namekian Growth as many times as 1/5th your level.
In addition, when you grow you gain +2 Strength and Constitution above what the growth would give you per size category grown.
INCREASED PERCEPTIONS
Prerequisite: Namek
Benefit: Your racial bonus to Perception Checks becomes +20.
MYSTIC ATTACK
Prerequisites: Namekian, Dexterity 18+
Special: You may take this up to one third your level times. Each time it is taken, you gain the Elasticity quality below.
Elasticity: You may stretch your limbs out 60 feet per time you take this. You take a -2 penalty to strength every 20 feet you stretch your
limbs. You actively threaten out to 5 feet. You may take this multiple times to increase the length you can stretch your limbs by 60 feet
and the area you threaten by 5 feet. Each time you take this you gain a +2 on grapple checks and escape artist checks to escape being grappled
or bound.
SUPERIOR MYSTIC ATTACK
Prerequisites: Feats: Mystic Attack, Improved Grapple
There is no size limit to the size you can grapple as long as you qualify to constrict the target later. Also, on a successful Unarmed Strike or Natural Attack you can initiate a grapple against the target as a free action without provoking an attack of opportunity.
DIVINE MYSTIC ATTACK
Prerequisites: Feats: Superior Mystic Attack
When you successfully grapple a target, you may make a trip attack against the opponent as a free action. You may only make one trip attack per round. If you successfully trip the opponent, they are automatically pinned.
SUPERNAL MYSTIC ATTACK
Prerequisites: Feats: Divine Mystic Attack
When you successfully pin a target, you deal your Unarmed Strike damage at +4 tiers higher then usual to the target ignoring Damage Reduction/Mitigation. When you deal damage to an opponent in a grapple afterwards, you deal +2 Tiers higher then usual in damage. Half your unarmed strike damage dealt in grapple ignores damage reduction/mitigation.
A medium sized namekian with no additional modifiers would deal 1d3 damage with an unarmed strike, but with supernal mystic attack ths damage would increase to 2d6 during a pin and unarmed attacks after the successful grapple would be 1d6.
DM-RP: 15
Efficient Energy Use II +4 RP Improved Perception 5 RP, <linked> Bane Defect - Whistling <-3 RP>
Ability Scores; Flexible +2 RP Attributes: Extremely Spiritual +3 RP
Racial feat +2 RP Chakra Penetration +2 RP