a spring gives an invitation. flowres describe blossoming eyes, tenderly nun in pubic gardens and boxes looking at pomegranate. birds paint, philophpophh ponder the tavern as a clown rags a tent on the edge?
town's fork bastes mischief, indulging in entrainment and force wine. the dark is assembled. witches ruin my fringe, hosing secrets in the cave, and plot the down bird town and i am revolted.
ripe sex
this is a script. it is one of the scripts. this is not notable blud on the clocktower script sects & violets. this is sex.
(This is obviously a meme script, so please don't take it seriously. This is for seasoned Clocktower players who are trying to let off some steam. Run it for people you hate.)
Alarm Clock
the vortox's favourite snack
You start knowing how many steps from the Demon to the nearest Demon.
How to play: count out from the evil twin pairs and never, ever, eevr think otherwise
Steamer
hi you're the philosopher. no that isn't my alt account in specs
Each night, you sleep. You learn 1 good & 1 evil character, one of which is evil.
How to play: hard claim someone's roel to their face, get execcuted
Snek
guys i have an announcement in the morning
Once per game, at night, choose a player. If the Demon is chosen, everyone becomes a Demon. There can only be one & Demon choices become private, even if you are dead or removed from the game.
How to play: ohhhhhhhhhhhhhhhhhhhhh the girls are fightingggggggggg
Mathematics
21?
Each night, you learn how many players.
How to play: noone actually knows how to play this
Grill
fuck homework just execute me
Each night*, you learn if someone voted today.
How to play: ask stoyteller to set the clock speed to its slowest setting so yuo can still miss who voted anyway
Crying
hey who nominated yesterday, asking for a friend
Each night*, you learn if someone didn't vote today.
How to play: one evil twin nominates, then the other evil twin nominates, and then yuo die at night learning absoluteny nothing
Orcle
i've been getting zeroes all game i don't fucking know
Each night*, you learn how many dead players.
How to play: smells like FANG GU up in here
Wheelchair
can i ask a storyteller question real quick
Each day, you may visit the Storyteller to learn *any* 2 things in private: 1 is true and 1 is false.
How to play: drown in information
Stressed
i was the seamstress, and no i didn't get to spend it
Once per game, at night, choose 2 players (not yourself): you learn if they are the same player.
How to play: by bringing your picks into a day 1 chat you are being sutble and deceptive. noone will know why you aer doing this. you are the smarntest clocktower player and best
Foffler
i just thought philo mutant would be funny
Once per game, at night, choose a player: gain that player's player. If this player is in play, they literally don't exist.
How to play: ruin someone else's dayh for no reason
Paint
i just asked if 1 plus 1 equals 2 and now i'd like to nominate myself
Once per game, during the day, the Storyteller privately asks you a question.
How to play: vortox-proof your question to make sure everyone hates playing whti you forever!!!
Jug
'that's six' - 'oh shit, sorry'
On your 1st day, publicly guess up to 5 players. That night, you learn how many you got correct.
How to play: can i juggle you? can i jugle you? can i jusgle you? CAN I JUGGLE YOU?
Parsley
they're never gonna kill me
If the Demon kills you, you learn 2 players, one of which is in play.
How to play: just never die for some reason
Mute
yeah dude, i'm the uhhhhhhhhh town crier
If you are 'mad' about being in the game, you might be executed.
How to play: haha im a strong and powerful townsfolk? outsider? get the fuck outta here i'm not a stupid OUTSIDER god they stink
"Roommate"
yeah dude, i'm the uhhhhhhhhhhhhhhh sage
When you die, 1 player is drink from now on. (You think you are another player, but you are not.)
How to play: bad info? that's you. power misfires? that's you. nodashii? that's you
Brabor
yeah dude, i'm the uhhhhhhhhhhhhhhhhhhhhhh spent artist
If you died today or tonight, you die again. The Demon may choose 2 players. You learn this.
How to play: swap demonm with dead minion for MXIMUM LAUGHS
Klint
yeah dude, i'm the uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh fang gu wait no
When you learn that you died, publicly choose 1 alive player. If you choose the Demon, everyone wins.
How to play: clench those cheeks tight as you pick an evil twin candidate
Third Cousin
hey, what's up? am i cerenovus mad? no? oh no
You & another player know each other. No-one wins while you live. If less than 5 players live and you die, everyone wins.
How to play: when you get The Call at night let out an aubidle groan, for you know your fun game is over
Watch
i nominate jeff. oh fuck off
Each night, choose a player: if they die tomorrow, they nominate.
How to play: pick a yapper, profit
Verynosus
hi everyone, before we go off to chat, i'd just like to say for no reason at all that i'm the savant, thanks
Each night, choose a player & a player: they are 'mad' they are this player tomorrow, or might die.
How to play: pick yourself night 1, this is an original maneuver do noT STEAL
Tea-Bag
why would you make a good evil twin what are you doing
Each night*, choose a player & a player they become (if not in play).
How to play: this machine prints outsiders
Thank You
fang gu jump, fang gu jump, nope, you're evil, wait until grim, shut up
Each night*, publicly choose a player: they die. The 1st Outsider this targets becomes Thank You and you become You're Welcome. [+1 Outsider]
How to play: where are the FUCINGK OUTSIDERS my dude HELP
You're Welcome
you're welcome
Everyone knows you are You're Welcome. You don't get to do anything. If you try to do anything, you might die.
How to play: i was the outed barber what are YOU DOING oh my gOD
Bigger
pit hag me bro
Each night*, publicly choose a player: they die. Minions you kill die and remove a Townsfolk neighbour. [-1 Outsider]
How to play: claim outsider, they won't suspect a thing, you are very clever
Walkii
i think it's a vortox game
Each night*, publicly choose a player: they die. Your 2 Townsfolk neighbours think they are the Walkii, but they are not. All 3 of you are wrong.
How to play: oh noooooo your information is wrong? oh nooooooo oh no this game is unsolvableeeeee oh noooooo
Hotbox
i think it's a no dashii game
Each night*, publicly choose a player: they die. Literally everyone is wrong.
How to play: oh woooooow your information is totally correct? that's so true bestie wooooow we're gonna solve this game together
Nescafe
no i don't get to choose
Each night, until dusk, a player 1) receives a nice coffee or 2) receives a nice tea. They learn which.
How to play: almond milk is extra sorry
Booba
haha sex
Each night*, choosing a living player: if they agree, you might learn their player, but you both die.
How to play: sex metaphor sex metaphor
Vegan
butcher nom, butcher nom, you forgot the butcher nom
Each day, after the 1st execution, you may not.
How to play: everyone forgets you exist
Skelton
hey guys yeah i was the mutant-
One per game*, at night, choose a dead player: you get their bones. This does literally nothing.
How to play: haha boine
Dave
dance, monkey
Be funny today, or die.
How to play: say nothing all game but then when nominated for exile DO YOU GUYS WANT TO HEAR A HJOKE
Drink
there's no way they would make the [insert most likely drunk] drunk. that's insane
If a player is Drink, they think they are themselves, but they are not. This is important when nominating or killing players, as Drink players register as another player, and not themselves at all!
Anti-Matter
i think they disconnected, oh no
If a player 'literally doesn't exist', they still play as normal, but nothing they do is acknowledged. Their votes do not count, their nominations are not heard, and while you can speak with them privately, they just... aren't there. Weird.
Have a Seat
seats? seats? seats?
If a role adds or subtracts players, the Storyteller must remove, or add, seats upon their death. Really.
No Dardener
can i be the psychopath
If the Walkii is selected as the Demon, after initially assigning tokens, remember to garden the Walkii's neighbours into the Walkii, mark all 3 as wrong, and note their original character.
Just Wrong
right, i've got the solve; here's the world, ok, so,
If a player is wrong, everything is arbitrary, but nothing can be correct. Think Empath 7, Flowergirl clockwise, Dreamer Yes - nominations go awry, votes are negative: you get the idea.
JSON
[
{
"id": "_meta",
"name": "sex",
"background": "https://menagerie.splittingpixels.com.au/images/memescript/back.png",
"logo": "https://menagerie.splittingpixels.com.au/images/memescript/logo.png"
},
{
"id": "alarmclock",
"name": "Alarm Clock",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/cm.png",
"team": "townsfolk",
"firstNightReminder": "Give a finger signal.",
"otherNightReminder": "",
"reminders":
[],
"setup": false,
"ability": "You start knowing how many steps from the Demon to the nearest Demon.",
"flavor": "the vortox's favourite snack",
"firstNight": 52,
"otherNight": 0
},
{
"id": "steamer",
"name": "Steamer",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/dr.png",
"team": "townsfolk",
"firstNightReminder": "The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.",
"otherNightReminder": "The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.",
"reminders":
[],
"setup": false,
"ability": "Each night, you sleep. You learn 1 good & 1 evil character, one of which is evil.",
"flavor": "hi you're the philosopher. no that isn't my alt account in specs",
"firstNight": 53,
"otherNight": 70
},
{
"id": "snek",
"name": "Snek",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/sc.png",
"team": "townsfolk",
"firstNightReminder": "The Snake Charmer chooses a player. If they chose the Demon: Show the *YOU ARE* & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the *YOU ARE* and Snake Charmer tokens & give a thumbs up. :reminder:",
"otherNightReminder": "The Snake Charmer chooses a player. If they chose the Demon: Show the *YOU ARE* & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the *YOU ARE* and Snake Charmer tokens & give a thumbs up. :reminder:",
"reminders":
[
"Poisoned"
],
"setup": false,
"ability": "Once per game, at night, choose a player. If the Demon is chosen, everyone becomes a Demon. There can only be one & Demon choices become private, even if you are dead or removed from the game.",
"flavor": "guys i have an announcement in the morning",
"firstNight": 29,
"otherNight": 17
},
{
"id": "mathematics",
"name": "Mathematics",
"edition": "snv",
"team": "townsfolk",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/mth.png",
"firstNightReminder": "Give a finger signal.",
"otherNightReminder": "Give a finger signal.",
"reminders":
[
"Abnormal",
"Abnormal",
"Abnormal",
"Abnormal",
"Abnormal"
],
"setup": false,
"ability": "Each night, you learn how many players.",
"flavor": "21?",
"firstNight": 69,
"otherNight": 87
},
{
"id": "grill",
"name": "Grill",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/fg.png",
"team": "townsfolk",
"firstNightReminder": "",
"otherNightReminder": "Either nod or shake your head.",
"reminders":
[
"Demon Voted",
"Demon Not Voted"
],
"setup": false,
"ability": "Each night*, you learn if someone voted today.",
"flavor": "fuck homework just execute me",
"firstNight": 0,
"otherNight": 71
},
{
"id": "crying",
"name": "Crying",
"edition": "snv",
"team": "townsfolk",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/tc.png",
"firstNightReminder": "",
"otherNightReminder": "Either nod or shake your head.",
"reminders":
[
"Minions Not Nominated",
"Minion Nominated"
],
"setup": false,
"ability": "Each night*, you learn if someone didn't vote today.",
"flavor": "hey who nominated yesterday, asking for a friend",
"firstNight": 0,
"otherNight": 72
},
{
"id": "orcle",
"name": "Orcle",
"edition": "snv",
"team": "townsfolk",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/orc.png",
"firstNightReminder": "",
"otherNightReminder": "Give a finger signal.",
"reminders":
[],
"setup": false,
"ability": "Each night*, you learn how many dead players.",
"flavor": "i've been getting zeroes all game i don't fucking know",
"firstNight": 0,
"otherNight": 73
},
{
"id": "wheelchair",
"name": "Wheelchair",
"edition": "snv",
"team": "townsfolk",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/sv.png",
"firstNightReminder": "",
"otherNightReminder": "",
"reminders":
[],
"setup": false,
"ability": "Each day, you may visit the Storyteller to learn *any* 2 things in private: 1 is true and 1 is false.",
"flavor": "can i ask a storyteller question real quick",
"firstNight": 0,
"otherNight": 0
},
{
"id": "stressed",
"name": "Stressed",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/ss.png",
"team": "townsfolk",
"firstNightReminder": "The Seamstress might choose 2 players. Nod or shake your head. :reminder:",
"otherNightReminder": "The Seamstress might choose 2 players. Nod or shake your head. :reminder:",
"reminders":
[
"No Ability"
],
"setup": false,
"ability": "Once per game, at night, choose 2 players (not yourself): you learn if they are the same player.",
"flavor": "i was the seamstress, and no i didn't get to spend it",
"firstNight": 54,
"otherNight": 74
},
{
"id": "foffler",
"name": "Foffler",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/ph.png",
"team": "townsfolk",
"firstNightReminder": "The Philosopher might choose a character. If necessary, swap their character token. :reminder:",
"otherNightReminder": "The Philosopher might choose a character. If necessary, swap their character token. :reminder:",
"reminders":
[
"Drunk"
],
"remindersGlobal":
[
"Is The Philosopher"
],
"setup": false,
"ability": "Once per game, at night, choose a player: gain that player's player. If this player is in play, they literally don't exist.",
"special":
[
{
"type": "reveal",
"name": "replace-character"
}
],
"flavor": "i just thought philo mutant would be funny",
"firstNight": 9,
"otherNight": 7,
"jinxes":
[
{
"id": "bountyhunter",
"reason": "If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil."
}
]
},
{
"id": "paint",
"name": "Paint",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/art.png",
"team": "townsfolk",
"firstNightReminder": "",
"otherNightReminder": "",
"reminders":
[
"No Ability"
],
"setup": false,
"ability": "Once per game, during the day, the Storyteller privately asks you a question.",
"flavor": "i just asked if 1 plus 1 equals 2 and now i'd like to nominate myself",
"firstNight": 0,
"otherNight": 0
},
{
"id": "jug",
"name": "Jug",
"edition": "snv",
"team": "townsfolk",
"firstNightReminder": "",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/jug.png",
"otherNightReminder": "Give a finger signal.",
"reminders":
[
"Correct",
"Correct",
"Correct",
"Correct",
"Correct"
],
"setup": false,
"ability": "On your 1st day, publicly guess up to 5 players. That night, you learn how many you got correct.",
"flavor": "'that's six' - 'oh shit, sorry'",
"firstNight": 0,
"otherNight": 75
},
{
"id": "parsley",
"name": "Parsley",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/sage.png",
"edition": "snv",
"team": "townsfolk",
"firstNightReminder": "",
"otherNightReminder": "If the Demon killed the Sage, wake the Sage and point to 2 players, 1 of which is the Demon.",
"reminders":
[],
"setup": false,
"ability": "If the Demon kills you, you learn 2 players, one of which is in play.",
"flavor": "they're never gonna kill me",
"firstNight": 0,
"otherNight": 55
},
{
"id": "mute",
"name": "Mute",
"edition": "snv",
"image": "",
"team": "outsider",
"firstNightReminder": "",
"otherNightReminder": "",
"reminders":
[],
"setup": false,
"ability": "If you are 'mad' about being in the game, you might be executed.",
"flavor": "yeah dude, i'm the uhhhhhhhhh town crier",
"firstNight": 0,
"otherNight": 0
},
{
"id": "roommate",
"name": "''Roommate''",
"edition": "snv",
"team": "outsider",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/swh.png",
"firstNightReminder": "",
"otherNightReminder": "If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now. :reminder:",
"reminders":
[
"Drunk"
],
"setup": false,
"ability": "When you die, 1 player is drink from now on. (You think you are another player, but you are not.)",
"flavor": "yeah dude, i'm the uhhhhhhhhhhhhhhh sage",
"firstNight": 0,
"otherNight": 54
},
{
"id": "brabor",
"name": "Brabor",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/bb.png",
"edition": "snv",
"team": "outsider",
"firstNightReminder": "",
"otherNightReminder": "If the Barber died today or tonight, show the Demon the *THIS CHARACTER SELECTED YOU* & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the *YOU ARE* token & their new character token.",
"reminders":
[
"Haircuts Tonight"
],
"setup": false,
"ability": "If you died today or tonight, you die again. The Demon may choose 2 players. You learn this.",
"flavor": "yeah dude, i'm the uhhhhhhhhhhhhhhhhhhhhhh spent artist",
"firstNight": 0,
"otherNight": 53
},
{
"id": "klint",
"name": "Klint",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/klu.png",
"edition": "snv",
"team": "outsider",
"firstNightReminder": "",
"otherNightReminder": "",
"reminders":
[],
"setup": false,
"ability": "When you learn that you died, publicly choose 1 alive player. If you choose the Demon, everyone wins.",
"flavor": "yeah dude, i'm the uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh fang gu wait no",
"firstNight": 0,
"otherNight": 0
},
{
"id": "thirdcousin",
"name": "Third Cousin",
"edition": "snv",
"team": "minion",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/et.png",
"firstNightReminder": "Wake both twins. Allow eye contact. Show the good twin's character token to the Evil Twin & vice versa.",
"otherNightReminder": "",
"reminders":
[
"Twin"
],
"setup": false,
"ability": "You & another player know each other. No-one wins while you live. If less than 5 players live and you die, everyone wins.",
"flavor": "hey, what's up? am i cerenovus mad? no? oh no",
"firstNight": 33,
"otherNight": 0,
"jinxes":
[
{
"id": "plaguedoctor",
"reason": "The Storyteller cannot gain the Evil Twin ability if the Plague Doctor dies."
}
]
},
{
"id": "watch",
"name": "Watch",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/wtch.png",
"team": "minion",
"firstNightReminder": "The Witch chooses a player. :reminder:",
"otherNightReminder": "The Witch chooses a player. :reminder:",
"reminders":
[
"Cursed"
],
"setup": false,
"ability": "Each night, choose a player: if they die tomorrow, they nominate.",
"flavor": "i nominate jeff. oh fuck off",
"firstNight": 34,
"otherNight": 21
},
{
"id": "verynosus",
"name": "Verynosus",
"edition": "snv",
"team": "minion",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/crv.png",
"firstNightReminder": "The Cerenovus chooses a player & a character. :reminder: Put the Cerenovus to sleep. Wake the target. Show the *THIS CHARACTER SELECTED YOU* token, the Cerenovus token, then the madness-character token.",
"otherNightReminder": "The Cerenovus chooses a player & a character. :reminder: Put the Cerenovus to sleep. Wake the target. Show the *THIS CHARACTER SELECTED YOU* token, the Cerenovus token, then the madness-character token.",
"reminders":
[
"Mad"
],
"setup": false,
"ability": "Each night, choose a player & a player: they are 'mad' they are this player tomorrow, or might die.",
"flavor": "hi everyone, before we go off to chat, i'd just like to say for no reason at all that i'm the savant, thanks",
"firstNight": 35,
"otherNight": 22,
"jinxes":
[
{
"id": "goblin",
"reason": "The Cerenovus may choose to make a player mad that they are the Goblin."
}
]
},
{
"id": "teabag",
"name": "Tea-Bag",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/phg.png",
"team": "minion",
"firstNightReminder": "",
"otherNightReminder": "The Pit-Hag chooses a player & a character. If they chose a character that is not in play: Put the Pit-Hag to sleep. Wake the target. Show the *YOU ARE* token & their new character token.",
"reminders":
[],
"setup": false,
"ability": "Each night*, choose a player & a player they become (if not in play).",
"flavor": "why would you make a good evil twin what are you doing",
"firstNight": 0,
"otherNight": 23,
"jinxes":
[
{
"id": "heretic",
"reason": "A Pit-Hag can not create a Heretic."
},
{
"id": "damsel",
"reason": "If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is."
},
{
"id": "politician",
"reason": "If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability."
},
{
"id": "villageidiot",
"reason": "If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change."
},
{
"id": "cultleader",
"reason": "If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability."
},
{
"id": "goon",
"reason": "If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability."
},
{
"id": "ogre",
"reason": "If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability."
}
]
},
{
"id": "thankyou",
"name": "Thank You",
"edition": "snv",
"team": "demon",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/fang.png",
"firstNightReminder": "",
"otherNightReminder": "The Fang Gu chooses a player. :reminder: If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the *YOU ARE* and Fang Gu tokens & give a thumbs-down. :reminder:",
"reminders":
[
"Dead",
"Once"
],
"setup": true,
"ability": "Each night*, publicly choose a player: they die. The 1st Outsider this targets becomes Thank You and you become You're Welcome. [+1 Outsider]",
"flavor": "fang gu jump, fang gu jump, nope, you're evil, wait until grim, shut up",
"firstNight": 0,
"otherNight": 38,
"jinxes":
[
{
"id": "scarletwoman",
"reason": "If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu."
}
]
},
{
"id": "yourewelcome",
"name": "You're Welcome",
"edition": "snv",
"team": "demon",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/yw.png",
"firstNightReminder": "",
"otherNightReminder": "The Fang Gu chooses a player. :reminder: If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the *YOU ARE* and Fang Gu tokens & give a thumbs-down. :reminder:",
"reminders":
[
"Dead",
"Once"
],
"setup": true,
"ability": "Everyone knows you are You're Welcome. You don't get to do anything. If you try to do anything, you might die.",
"flavor": "you're welcome",
"firstNight": 0,
"otherNight": 38,
"jinxes":
[
{
"id": "scarletwoman",
"reason": "If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu."
}
]
},
{
"id": "bigger",
"name": "Bigger",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/vm.png",
"team": "demon",
"firstNightReminder": "",
"otherNightReminder": "The Vigormortis chooses a player. :reminder: If that player is a Minion, poison a neighboring Townsfolk. :reminder: :reminder:",
"reminders":
[
"Dead",
"Has Ability",
"Has Ability",
"Has Ability",
"Poisoned",
"Poisoned",
"Poisoned"
],
"setup": true,
"ability": "Each night*, publicly choose a player: they die. Minions you kill die and remove a Townsfolk neighbour. [-1 Outsider]",
"flavor": "pit hag me bro",
"firstNight": 0,
"otherNight": 42
},
{
"id": "walkii",
"name": "Walkii",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/nd.png",
"edition": "snv",
"team": "demon",
"firstNightReminder": "",
"otherNightReminder": "The No Dashii chooses a player. :reminder:",
"reminders":
[
"Dead",
"Poisoned",
"Poisoned"
],
"setup": false,
"ability": "Each night*, publicly choose a player: they die. Your 2 Townsfolk neighbours think they are the Walkii, but they are not. All 3 of you are wrong.",
"flavor": "i think it's a vortox game",
"firstNight": 0,
"otherNight": 39
},
{
"id": "hotbox",
"name": "Hotbox",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/vx.png",
"edition": "snv",
"team": "demon",
"firstNightReminder": "",
"otherNightReminder": "The Vortox chooses a player. :reminder:",
"reminders":
[
"Dead"
],
"setup": false,
"ability": "Each night*, publicly choose a player: they die. Literally everyone is wrong.",
"flavor": "i think it's a no dashii game",
"firstNight": 0,
"otherNight": 40,
"jinxes":
[
{
"id": "banshee",
"reason": "If the Vortox is in play and the Demon kills the Banshee, the players still learn that the Banshee has died."
}
]
},
{
"id": "nescafe",
"name": "Nescafe",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/bari.png",
"edition": "snv",
"team": "traveler",
"firstNightReminder": "Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).",
"otherNightReminder": "Choose a player, wake them and tell them which Barista power is affecting them. Treat them accordingly (sober/healthy/true info or activate their ability twice).",
"reminders":
[
"Sober and Healthy",
"Acts Twice",
"?"
],
"setup": false,
"ability": "Each night, until dusk, a player 1) receives a nice coffee or 2) receives a nice tea. They learn which.",
"flavor": "no i don't get to choose",
"firstNight": 5,
"otherNight": 2
},
{
"id": "booba",
"name": "Booba",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/har.png",
"team": "traveler",
"firstNightReminder": "",
"otherNightReminder": "The Harlot points at any living player. Then, put the Harlot to sleep. Wake the chosen player, show them the 'This character selected you' token, then the Harlot token. That player either nods their head yes or shakes their head no. If they nodded their head yes, wake the Harlot and show them the chosen player's character token. Then, you may decide that both players die.",
"reminders":
[
"Dead",
"Dead"
],
"setup": false,
"ability": "Each night*, choosing a living player: if they agree, you might learn their player, but you both die.",
"flavor": "haha sex",
"firstNight": 0,
"otherNight": 5
},
{
"id": "vegan",
"name": "Vegan",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/butch.png",
"team": "traveler",
"firstNightReminder": "",
"otherNightReminder": "",
"reminders":
[],
"setup": false,
"ability": "Each day, after the 1st execution, you may not.",
"flavor": "butcher nom, butcher nom, you forgot the butcher nom",
"firstNight": 0,
"otherNight": 0
},
{
"id": "skelton",
"name": "Skelton",
"edition": "snv",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/bone.png",
"team": "traveler",
"firstNightReminder": "",
"otherNightReminder": "The Bone Collector either shakes their head no or points at any dead player. If they pointed at any dead player, put the Bone Collector's 'Has Ability' reminder by the chosen player's character token. (They may need to be woken tonight to use it.)",
"reminders":
[
"No Ability",
"Has Ability"
],
"setup": false,
"ability": "One per game*, at night, choose a dead player: you get their bones. This does literally nothing.",
"flavor": "hey guys yeah i was the mutant-",
"firstNight": 0,
"otherNight": 6
},
{
"id": "dave",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/dev.png",
"name": "Dave",
"edition": "snv",
"team": "traveler",
"firstNightReminder": "",
"otherNightReminder": "",
"reminders":
[],
"setup": false,
"ability": "Be funny today, or die.",
"flavor": "dance, monkey",
"firstNight": 0,
"otherNight": 0
},
{
"id": "drink",
"firstNightReminder": "",
"otherNightReminder": "",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/drink.png",
"reminders":
[],
"setup": false,
"name": "I'm the Drink",
"team": "fabled",
"edition": "fabled",
"ability": "If a player is Drink, they think they are themselves, but they are not. This is important when nominating or killing players, as Drink players register as another player, and not themselves at all!",
"flavor": "there's no way they would make the [insert most likely drunk] drunk. that's insane"
},
{
"id": "antimatter",
"firstNightReminder": "",
"otherNightReminder": "",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/exist.png",
"reminders":
[],
"setup": false,
"name": "Anti-Matter",
"team": "fabled",
"edition": "fabled",
"ability": "If a player 'literally doesn't exist', they still play as normal, but nothing they do is acknowledged. Their votes do not count, their nominations are not heard, and while you can speak with them privately, they just... aren't there. Weird.",
"flavor": "i think they disconnected, oh no"
},
{
"id": "justwrong",
"firstNightReminder": "",
"otherNightReminder": "",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/wrong.png",
"reminders":
[],
"setup": false,
"name": "Just Wrong",
"team": "fabled",
"edition": "fabled",
"ability": "If a player is wrong, everything is arbitrary, but nothing can be correct. Think Empath 7, Flowergirl clockwise, Dreamer Yes - nominations go awry, votes are negative: you get the idea.",
"flavor": "right, i've got the solve; here's the world, ok, so,"
},
{
"id": "haveaeat",
"firstNightReminder": "If a role adds players, remember to add a seat and give it a role after racking. Anyone can sit, as long as they do not have Grimoire access.",
"otherNightReminder": "If a role that added seats died, take away that many seats (preferably of dead players). You can bring them up to Storyteller if you like. If that role subtracted seats, add a seat and give it a role.",
"reminders":
[],
"image": "https://menagerie.splittingpixels.com.au/images/memescript/players.png",
"setup": true,
"name": "Have a Seat",
"team": "fabled",
"edition": "fabled",
"ability": "If a role adds or subtracts players, the Storyteller must remove, or add, seats upon their death. Really.",
"flavor": "seats? seats? seats?"
},
{
"id": "nodardener",
"firstNightReminder": "",
"otherNightReminder": "",
"image": "https://menagerie.splittingpixels.com.au/images/memescript/walkiifab.png",
"reminders":
[],
"setup": false,
"name": "No Dardener",
"team": "fabled",
"edition": "fabled",
"special":
[
{
"name": "distribute-roles",
"type": "ability",
"time": "pregame"
}
],
"ability": "If the Walkii is selected as the Demon, after initially assigning tokens, remember to garden the Walkii's neighbours into the Walkii, mark all 3 as wrong, and note their original character.",
"flavor": "can i be the psychopath"
}
]