If you hear the whispers that float on the wind, they may not hear your screams.
ABILITY:
Each night*, you may choose to die: no-one else can die that night, and an alive Minion becomes the Baku. Each night*, someone you speak to privately might die. All other Townsfolk you speak to yield false information until dusk.
STORYTELLER NOTES:
This is a fairly intensive Demon to run because you have to track private conversations - a simple token reminder while you stay in town is generally a good way to handle this, as would be keeping private notes, but regardless, try to stay cognisant of other things to keep track of, such as Mezepheles turns, madness breaks, etc. Information gathered is impacted by who the Baku speaks to, so you will need to be vigilant.
The Baku kills people they speak with privately, and inverts the information of others.
Playing as the Baku
Talk, talk, talk! Private conversations are your greatest weapon: with them, you corrupt information, and mark players for death. Take on a role that is ready and willing to privately share information, and be enthusiastic about sharing it.
Although you don’t get to select who dies at night, being more selective with your conversations is a way of narrowing down the field: your kills will be more targeted towards specific, perhaps powerful Townsfolk, but information gathered by the rest of town is more reliable: finding a balance between the two is best, but the way you play the Baku is heavily influenced by town dynamics, and how you choose to approach the game.
Note who you speak to during the day, as this will serve as a useful reminder of who is, and isn’t impacted by your ability. Keep conversations with your Minions to a minimum: although they aren’t impacted by your ability to corrupt information, speaking with them privately does mean they may die in the night, so take that into account if you need to plan or coordinate.
If you find the heat is too much to bear, you can sacrifice yourself in the night. If this happens, no other deaths can occur that night, which can also serve as a great way to cover Gambler deaths or Gossip kills.
Example
Julien is the Baku. They speak with five players on Day 1: the Dentist, Savant, Colossus, Blackmailer and Saboteur. The Savant, after speaking with Julien, receives two wrong statements as their information. On Night 2, the Dentist dies.
Fighting the Baku
The Baku’s greatest strength is in separating and poisoning players: so form a trusted coalition with the abundant information roles on the script, and form up!
Of course, you will need to be wary of the possibility that a Minion or the Baku itself is in that conversation: so while you may feel more obliged to share important info given the threat the Baku poses, oversharing will almost certainly lead to nasty consequences. If that happens, use it to your advantage by tracking who you spoke with to reverse engineer who may be evil. This becomes clearer as the game wears on, as players who die at night can track conversations and pin down the Demon.
You may even opt to stay out in the open, and never enter into private chats! If so, be prepared to be information-poor for most of the game, but at least you can be assured that you’ll live through the night. Assuming that the Demon is in fact a Baku, that is.
Example
Cerys is the Moonchild, who speaks with three people on Day 1, and die at night. On Day 4, it is confirmed that the Demon is the Baku. Cerys knows the Demon is one of three players.
Jinxes
N/A.
JSON
{
"id": "baku",
"name": "Baku",
"image":
[
"http://menagerie.splittingpixels.com.au/images/bake.png",
"http://menagerie.splittingpixels.com.au/images/bakg.png"
],
"flavor": "If you hear the whispers that float on the wind, they may not hear your screams.",
"ability": "Each night*, you may choose to die: no-one else can die that night, and an alive Minion becomes the Baku. Each night*, someone you speak to privately might die. All other Townsfolk you speak to yield false information until dusk.",
"otherNight": 34,
"otherNightReminder": "The Baku may choose to activate their ability. If so, they die, and no-one else can die tonight.",
"reminders":
[
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"False Info",
"Dead",
"Dead",
"Dead"
],
"setup": false,
"team": "demon"
},