Even the most honourable person is forced to yield to blackmail once or twice in their life, if only to keep the peace. (Creator credit: Matt)
ABILITY:
Each night, choose two players. The first must vote with the second. If they do not, one or both might die.
STORYTELLER NOTES:
While players can out that they have been blackmailed, be judicious about killing players who don't follow the restriction placed upon them.
The Blackmailer forces a player to vote with another, with potentially lethal consequences if they don't.
Playing as the Blackmailer
As the Blackmailer, you have the ability to tie together the votes of two players. How you do this is up to you. Perhaps you may want to bind one player with a correct read on the evil team to someone who is convinced of a very different - wrong - world; or maybe you'll force someone to vote for an evil player? How you play the Blackmailer really depends on what objective you wish to achieve, but with the penalty for not voting in line with the tethered player being death, players will be eager to follow along.
Example
Brennan is the Blackmailer. He forces the Balloonist to vote with the Zealot. The Balloonist must now vote on every nomination per the Zealot's ability.
Fighting the Blackmailer
Simply put, don't break the one golden rule. Voting with the player you've been forced to align with is the best - and only - way to guarantee the Blackmailer doesn't kill you and the player you're bound to.
If you think you can spare it, and you are truly of the belief that you have the evil team dead to rights, consider breaking your chains and risk death. You're still free to vote as you please, albeit with consequences if it doesn't coincide with the player you've been tied to.
Example
Liam is the Engineer, who is told during the night he must vote with his neighbour. His neighbour - who Liam believes is evil - is voting with the evil team he has built. Liam breaks with his neighbour's voting pattern. Liam dies, but his neighbour does not.
Jinxes
Zealot: The Zealot, if forced to vote with another player, must still adhere to their own ability. Neither the Zealot or the Blackmailer's other target die as a result.
Butler: The Butler, if forced to vote with another player, must still adhere to their own ability. Neither the Butler or the Blackmailer's other target die as a result.
JSON
{
"id": "blackmailer",
"name": "Blackmailer",
"image":
[
"http://menagerie.splittingpixels.com.au/images/ablae.png",
"http://menagerie.splittingpixels.com.au/images/ablag.png"
],
"flavor": "Even the most honourable person is forced to yield to blackmail once or twice in their life, if only to keep the peace. (Creator credit: Matt)",
"ability": "Each night, choose two players. The first must vote with the second. If they do not, one or both might die.",
"firstNight": 30,
"firstNightReminder": "The Blackmailer chooses two players. Place the 'First' token on the first player chosen, and the 'Second' token on the second player chosen.",
"otherNight": 30,
"otherNightReminder": "The Blackmailer chooses two players. Place the 'First' token on the first player chosen, and the 'Second' token on the second player chosen.",
"reminders":
[
"First",
"Second"
],
"jinxes":
[
{
"id": "zealot",
"reason": "The Zealot, if forced to vote with another player, must still adhere to their own ability. Neither the Zealot or the Blackmailer's other target die as a result."
},
{
"id": "butler",
"reason": "The Butler, if forced to vote with another player, must still adhere to their own ability. Neither the Butler or the Blackmailer's other target die as a result."
}
],
"setup": false,
"team": "minion"
},