We are many. But we are one.
ABILITY:
Each night*, choose a player: they die. You have two Minion abilities. [-1 Minion, -1 Outsider]
STORYTELLER NOTES:
Minion abilities given to the Abomination can be in-play.
The Abomination trades voting power in town for additional Minion abilities.
Playing as the Abomination
The days of coordinating Minion abilities are over - you are your own tool belt! With two Minion abilities in whatever combination the Storyteller chooses, you can cause chaos in a controlled manner, ensuring that you achieve the desired result 100% of the time. If there's a pesky Ravenkeeper making your life difficult, you can guarantee they are poisoned upon their death - or if a powerful information role is getting a little too close, you can Pit Hag someone into a Sweetheart and kill them in one felled swoop.
Perhaps you might even have Minion abilities that are also in-play - meaning you can double up on those abilities, and make life that much harder for the good team. But beware: being overly enthusiastic with these abilities might out that an Abomination is in play.
Example
Amon is the Abomination with the abilities of the Witch and the Poisoner. They curse the Barber, then poison and kill the Ravenkeeper on Night 3.
Fighting the Abomination
Remember that the Abomination's key weakness is a lack of Minions - with one less than usual, voting patterns become much more interesting to observe.
Keep an eye out for doubled Minion abilities to discern that an Abomination is in play.
Example
Peter is the Mutant who is made mad as both the Seamstress and the Missionary. They realise that there is an Abomination in play. They break madness that same day and announce to the town that they were made mad twice, which can only be the result of an Abomination and Cerenovus targeting them at the same time.
Jinxes
Scarlet Woman: If the Abomination gains the Scarlet Woman ability, that ability is given to a living Minion instead.
Vizier: If the Abomination gains the Vizier ability, they are safe from execution only once.
Mastermind: The Abomination cannot gain the Mastermind ability.
Boomdandy: The Abomination cannot gain the Boomdandy ability.
Summoner: The Abomination cannot gain the Summoner ability.
Efreet: The Abomination cannot gain the Efreet ability.
Goblin: If the Abomination gains the Goblin ability, they may lose this ability until dusk each night, and learn if this happens.
JSON
{
"id": "abomination",
"name": "Abomination",
"image":
[
"http://menagerie.splittingpixels.com.au/images/aboe.png",
"http://menagerie.splittingpixels.com.au/images/abog.png"
],
"flavor": "We are many. But we are one.",
"ability": "Each night*, choose a player: they die. You have two Minion abilities. [-1 Minion, -1 Outsider]",
"firstNight": 2,
"firstNightReminder": "Assign the Abomination with two on-script Minion abilities and inform the Abomination of the powers they have. They are performed in the corresponding point in the night order.",
"otherNight": 34,
"otherNightReminder": "The Abomination chooses a player.",
"reminders":
[
"Dead"
],
"setup": true,
"team": "demon",
"jinxes":
[
{
"id": "scarletwoman",
"reason": "If the Abomination gains the Scarlet Woman ability, that ability is given to a living Minion instead."
},
{
"id": "vizier",
"reason": "If the Abomination gains the Vizier ability, they are safe from execution only once."
},
{
"id": "mastermind",
"reason": "The Abomination cannot gain the Mastermind ability."
},
{
"id": "boomdandy",
"reason": "The Abomination cannot gain the Boomdandy ability."
},
{
"id": "summoner",
"reason": "The Abomination cannot gain the Summoner ability."
},
{
"id": "efreet",
"reason": "The Abomination cannot gain the Efreet ability."
},
{
"id": "necromancer",
"reason": "The Abomination cannot gain the Necromancer ability."
},
{
"id": "goblin",
"reason": "If the Abomination gains the Goblin ability, they may lose this ability until dusk each night, and learn if this happens."
}
]
},