身をあさく思、世をふかく思ふ.
ABILITY:
On your first night, learn a player. If the Demon kills them, you learn one evil player and the 1st time you die, you don't.
STORYTELLER NOTES:
Balance the Ronin's effect around the relative 'strength' of the learned player: if evil is in a strong position from the start of the game, the Ronin might learn a character unlikely to die to the Demon, and vice versa.
In a Vortox game, or if the Ronin is poisoned, the Ronin must - or might - learn a different player to the one you mark.
The Ronin becomes unstoppable when their charge has been slain.
Playing as the Ronin
Protect your learned player at all costs... during the day! When it's the Demon's time to act, if your learned player dies to the Demon, you now have the ability to defy death, with an evil player in your sights.
Example
Lili is the Ronin. They learn Jake - the Librarian - on Night 1. On Night 4, Jake is killed by the Demon: Lili gains their ability from then on.
Bluffing as the Ronin
Your charge is the basis of your ability, so keeping them alive during the day is key. As such, you can tie yourself to a player that you want - or need - to protect, such as a Minion or Demon. And if that player is, for instance, a star-passing Imp, or a Fang Gu that jumps to an Outsider, you can always claim to be poisoned in some fashion, hence why your ability isn't firing... or, alternatively, on a night of two kills, imply that a Godfather or Assassin did the job instead. It's risky, but it can certainly be done.
Example
Mike is the Assassin bluffing as the Ronin. Their "charge" is the Fang Gu. The Fang Gu signals that they will jump on Night 3. The new Fang Gu kills a corpse the next night, implying that Mike was targeted.
Jinxes
N/A.
JSON
{
"id": "ronin",
"name": "Ronin",
"image":
[
"http://menagerie.splittingpixels.com.au/images/ronig.png",
"http://menagerie.splittingpixels.com.au/images/ronie.png"
],
"team": "townsfolk",
"ability": "On your first night, learn a player. If the Demon kills them, learn an evil player, and the 1st time you die, you don't.",
"flavor": "身をあさく思、世をふかく思ふ.",
"firstNight": 37,
"firstNightReminder": "Mark a player with the Ally token. Wake the Ronin and show them that player.",
"otherNight": 57.5,
"otherNightReminder": "If the Ronin's learned player has died tonight, wake the Ronin and show them an evil player. Mark the Ronin with the Has Ability token. :reminder:",
"reminders":
[
"Ally",
"Died Once"
]
},