Sorry. Plans change.
ABILITY:
Each night, choose two players. The first character ability that targets or learns something about the first player now targets the second.
STORYTELLER NOTES:
Remember that the Saboteur’s ability works only on abilities that target or learn something about the selected player. For instance, the Baku’s kills cannot be redirected since they are chosen by the Storyteller; and if the Grandchild dies, the Grandmother must also die too, since they are inextricably linked to their ability. Other roles, like the Dreamer, Empath, Gambler, Fortune Teller, etc. all work with the Saboteur as stated.
If the good team is in a terrible position, you can soften the power of the Saboteur in some instances. For instance, you may decide that the two names received as part of a Sage ping do not include the real Demon, but if evil is dominating, consider swapping out the red herring for the player the Saboteur chooses, and including the real Demon anyway.
The Saboteur intercepts abilities and redirects them to whomever they please.
Playing as the Saboteur
The Saboteur is an incredibly versatile Minion who can play a number of roles: you can spread misinformation by misdirecting Townsfolk abilities; you can protect your Demon by pushing certain abilities away from them; acting during game setup, you can fundamentally change the makeup of the game; and of course, you can take the reins away from your Demon and push kills on to better targets (or so you hope!)
The flipside to this is that without knowing what ability you are foisting on to another player, you may inadvertently muddy your own understanding of the town, or accidentally aid good players: so this is a Minion that naturally scales in power as the game progresses, and you understand more about the game state.
Example
Ginny is the Saboteur. They select themselves and their neighbour, the Empath. The Empath, whose neighbours are the Town Crier and the Saboteur, learns a zero.
Fighting the Saboteur
Given that the Saboteur redirects information, rather than outright poisoning it, you can reliably assume that for the most part, the information you are receiving is valid, even if inaccurate. A sabotaged Washerwoman, for instance, will receive a Townsfolk character that is indeed in play, but they may not be who you expect. A sabotaged Nightwatchman still sends out their signal, but a different player may receive it. If your information is pointing in a strange direction, ask yourself: why them? Perhaps you were misled to foster trust with an evil player - or perhaps you were a random target. Knowing who your information isn’t pointing to can still be valuable.
Example
Jin is the Dreamer. He selects his neighbour, learning that he is the Washerwoman or the Saboteur. The next day, he speaks with that player who claims to be the Juggler. He realises that he was selected by the Saboteur, redirecting information to themselves, claiming to be the Washerwoman.
Jinxes
Preacher: If the Saboteur is chosen by the Preacher, and they have redirected an ability from themselves to another player, another Minion is affected by the Preacher's ability instead. The Saboteur learns this.
Alchemist: If the Alchemist has the Poisoner ability and targets the Saboteur, the Saboteur is poisoned, even if they have redirected an ability from themselves to another player.
JSON
{
"id": "saboteur",
"name": "Saboteur",
"image":
[
"http://menagerie.splittingpixels.com.au/images/sabe.png",
"http://menagerie.splittingpixels.com.au/images/sabg.png"
],
"flavor": "Sorry. Plans change.",
"ability": "Each night, choose two players. The first character ability that targets or learns something about the first player now targets the second.",
"firstNight": 19,
"firstNightReminder": "The Saboteur chooses two players. Place the 'First' token on the first player chosen, and the 'Second' token on the second player chosen.",
"otherNight": 8,
"otherNightReminder": "The Saboteur chooses two players. Place the 'First' token on the first player chosen, and the 'Second' token on the second player chosen.",
"reminders":
[
"First",
"Second"
],
"setup": false,
"team": "minion",
"jinxes":
[
{
"id": "preacher",
"reason": "If the Saboteur is chosen by the Preacher, and they have redirected an ability from themselves to another player, another Minion is affected by the Preacher's ability instead. The Saboteur learns this."
},
{
"id": "alchemist",
"reason": "If the Alchemist has the Poisoner ability and targets the Saboteur, the Saboteur is poisoned, even if they have redirected an ability from themselves to another player."
}
]
},