A long range mobile artillery platform armed with a heavy 130mm howitzer cannon. The massive range is the core feature of this mobile artillery platform
Longest range on land
Good accuracy with progressive upgrades
High splash damage, good against packed units
Low HP and armor
Rather slow movement speed
Much lower damage than their counterpart, the Torrent
Low salvo count per minute with fewer projectiles per salvo than Torrents
Slow to produce
Mammoth is good for defense, and good for offence in the absence of bombers
Base defense - The Mammoth artillery can support the base defense by eliminating large packs of units , due to the high splash damage. Large numbers of units can be weakened or destroyed by the Mammoths when being attacked. Mammoths should preferably be placed far apart, well inside the base beyond the range of basic units. Like snipers, they live longer if supported by fodder/shielding units to protect them. If enemy has aviation, wide placement helps to avoid high splash damage of enemy fighters and bombers.
Slow siege - Due to the large rage, mammoths can fire at enemy defenses from a safe distance. They can eliminate Rocket Towers and Bunkers without fear of return fire. Due to the slow rate of fire, this is carried out rather slowly, so the enemy has some time to respond. Faster siege is carried out if the number of Mammoths is significant. Large numbers of Mammoths can be assembled by at least 2 factories, since the production time of mammoths is long.
Baiting - Mammoths can be used to draw out enemy forces towards you. This can be tanks or aviation. Firing at tanks with mammoths can entice the enemy vehicles to move towards you, right into a well deployed and sieged up army. This can quickly inflict heavy casualties to the approaching army. Mammoths can also be used to lure out enemy aviation.
Misdirection and disruption - Shooting an enemy base from multiple directions with multiple Mammoths can cause confusion to the enemy. Scattering Mammoths in different directions can confuse the enemy by not allowing the enemy to know the direction of your main forces. This is once again useful for baiting purposes, or simply misleading the enemy forces to one direction, only to attack the enemy hard and strong from another direction. This exposes the weak points of the enemy and opens up vulnerable points of the enemy.
Supporting fire - Due to the large range, Mammoths do not need to sit at the front lines, but can be left far behind the main conflict zone. This means that, while attacking an enemy, the Mammoths can inflict damage to enemy forces with their superior range. They can support many closer range squads of yours.
Counter-artillery - Because of the larger firing range, Mammoths can eliminate enemy artillery from quite a safe distance. Mammoths in sufficient numbers can severely damage or destroy enemy Torrents before they're able to fire. This is helpful in preventing massive damage from enemy Torrents to your armies. If used with Jaguars, the maximum distance to sit behind the jaguars and still provide the jaguars with cover from Torrents is 3 cells. Beyond 3 cells, torrents will be able to fire upon your Jaguars but the Mammoths will not be close enough to fire at the Torrents. Placing Mammoths 3 cells behind the Jaguars however, provides a rather clustered formation, vulnerable to enemy fighters and bombers. Care and discretion must be taken to know when to retreat, and how to prioritize targets.
Fend off - After creating sufficient distance between you and the enemy, Mammoths can be used to fire at enemy forces and potentially cause the enemy to retreat. This is true when you are defending your minefields, or are separated by a bridge, etc. Firing upon the enemy when it is not very easy for the enemy to approach you is a very advantageous position.