Increased Rewards from Contracts by 100%
Decreased Rewards from Battles by 20%
Overhauled the UI for Quests, Contracts and Achievements
Replaced most of the old contracts with new ones that are easier to complete
Removed War Point reward from Contracts
Added Contract Points as a reward for Contracts
Added Contract Chests that unlock daily rewards at 20 / 50 / 90 / 140 / 200 contract points with the daily maximum being 200
Added ability to replace Contracts with Reroll Keys
Added new green arrows to currently researched upgrades to highlight them better
Added adjustable music and sound volume bars
Added Training and Testing battles to replays
Added ability to exclude transporters from the select all units button
Added Option to zoom out further
Added "Free View" to replays (zooms out very far)
Hidden Change (not mentioned in the official changelog): The Take Position Command now works on single units instead of 2 or more
Added Boost Conversion Skill Card
Added Unit Icons to display most common unit in Unit Groups
Added sorting by Tournament Points for Clans
Replaced Boost Animations with new ones
Added Ancestral Lands (2v2, Confrontation, Domination, Maneuvers)
Lower Probability of getting maps:
The Island (Star League)
The Pass (Star League)
Close Contact (Star League)
Deathly Cliff (Star League)
Whale Bay (Diamond League)
Enemy at the Gates (Diamond League)
The Wicked Strait (Diamond League)
Frozen Bay (Diamond League)
Fisherman's Harbor (Diamond League)
The Pressure Point (Silver League)
Renamed Legendary League into Diamon League
Added new Star League for Rank 22+ players
Additional War Point Chest for Star League
Added Rewards for getting into a new League
Adjusted Star Requirements to increase the Star requirements all ranks till rank 24
Added Depot:
Shows total number of Speed Ups, Reroll Keys, Skill Cards, and Boosts
Allows for Skill Card Conversion
Added Boost Conversion in Boost Menu
Added ability to exclude certain units from the select all units command
Force Firing no longer keeps a unit hidden when it is outside the enemy vision range
Energy Shield and Chameleon no longer need to stop to be de/activated
Added notification sounds for battle invites
Added to Domination:
Added to Maneuvers:
King of the Hill
Added to Domination:
Added to Maneuvers:
Added activity, rank, and battle duration modifiers to battle rewards
Added additional bonus stars depending on the players current rank
Losing a battle gives stars instead of making the player lose a star
Added option to place a building by double-tapping it
New options in the option menu
-Changed gameplay:-
● Heroes added
● New container capture system
● New battle reward system
● Camera zoom-out in battles and replays
● Bomber route display
● New fog of war
● New deployment mode system and changing of building cost
● New contract system
● Refinement of unit balance
🎮 New tournaments:
● 5th anniversary
● Battle Royale
● Flight recorder
● Vanguard
● New Year's Alarm
-New maps added:-
Maps added to Domination:
Maps added to Maneuvers:
Maps removed from Domination:
Maps removed from Maneuvers:
Maps on which Domination was reworked (fewer flags and at easier to attack locations):
Maps added to Domination:
Maps added to Maneuvers:
Maps Added For a 2v2 Mode:
● No trace
Note: Allied bases are situated On different isles for a Different Gaming Experience
Maps Added To Confrontation mode:
Maps Added For 1v1 Mode:
Note: On the Bad Luck map in 1v1 mode, the lower location of the Headquarters has been removed.
Caiman changes:
● The default visual range has been decreased by (1) from the max visual range
Delta changes:
●Cost has been decreased from 150 to 140
●Firing accuracy has been increased by 30%
●Firing accuracy on the move has been increased by 15%
Dragonfly changes:
●Cost has been decreased from 170 to 150
●Max HP has been increased from 2880 to 3200
●Max armor has been increased from 48 to 65
●Base missile damage vs armor II has been increased from 110 to 125
●Max missile damage vs armor II has been increased from 165 to 200
●Base missile damage vs armor III has been increased from 90 to 110
●Max missile damage vs armor III has been increased from 135 to 200
Cyclone changes:
●Cost has been decreased from 160 to 140
●Command Point cost has been decreased from 3 to 2
●Max HP has been increased from 3060 to 3500
●Max armor upgrade has been increased from 56 to 70
●Base machine gun damage vs armor I has been increased from 65 to 70
●Max machine gun damage vs armor II has been increased from 43 to 47
Sniper changes:
●Max damage vs armor I has been increased from 578 to 640
Heavy Assault changes:
●Firing delay has been decreased
Fire Assault changes:
●Default jump distance has been increased from 3 to 4 cells
●Max jump distance has been increased from 5 to 7 cells
●Max energy for the jetpack has been increased by 50%
●Max movement speed has been increased from 50 to 60
●Default HP has been increased from 1100 to 1200
●Default armor has been increased from 8 to 10