The core recommended requirements are:
Maximum upgrades of the coyote for your rank
Maximum upgrades for assault vehicle factory production upgrades for your rank
Maximum upgrades on starting resources for headquarters
Very good container collection skill
Good upgrades on the power plant
Good upgrades on the construction yard crane
Good headquarters deployment time
Other optimal conditions to be satisfied are:
Proper scouting of the enemy base to determine the general readiness of the enemy hence a gauge of the possible success rate, also to determine weak points
Proper scout prevention of your base must be carried out
Generally, the smaller the map, the better results
Very early and dominant map control is required in the opening minutes of the game
Precise boost allocation during the execution
The particular build order is standard, and depends on the amount of starting resources, but generally a base in deployment time consisting of:
1 construction yard
1 power plant
2 supply center
2-3 barracks depending on the map
1 assault vehicle factory deployed as soon as possible (preferably during deployment time), plus more following the initial scouting phase
1 sniper tower covering 1 entrance or base flank from enemy scouts
The general build is, 1 power plant, 2 supply center, 2 barracks and 1 assault vehicle factory, containers must be collected as fast as possible
Deploy the base
Train 2 riflemen from each barracks, at the same time train 1 coyote and rally this one (preferably) to the center of the map or the enemy base, generally the second coyote must be sent to one another side of the map(first coyote covers central region, second coyote can serve anti scouting in left or right side of the map etc)
As soon as sufficient resources are available, upgrade the headquarters to level 2 (Preferably after deploying the base, given the starting resources are sufficient, or after taking the first container on the map)
As more resources are collected, queue up more coyotes in the factory and add a sniper tower to 1 side, or central position to deny scouting. Add the second assault vehicle factory preferably whilst the headquarters is upgrading to level 2.
Deny the enemy opportunity to scout your base, with riflemen or with produced coyotes. Rally riflemen/coyotes to key pathways along the map leading to your base. Push forwards aggressively in capturing the map so as to get more space and a closer rally point for the produced coyotes. An alternative is to capture each side of the map with coyotes, and use 2 sniper towers at the beginning of the game.
Rally your main force of light vehicles behind 1 of your map guarding units/squads, hidden from any approaching scouts which will only see your map guards, on a suitable pathway to the enemy base.
Approach the enemy base with caution from the weakest point. Avoid any bunkers or large squads or fortress, hence a final scout before attacking is essential. Carry out the attack.
KEY POINTS
Bypass any bunkers or rocket towers present (Never attack bunkers head on)
Prioritize targets appropriately (can be barracks, assault factory to prevent fortress, etc)
If the enemy is poorly prepared (as it should be) the primary target must be the construction yard to deny construction of more defenses or unit producing buildings
In the face of any infantry defense, maintain maximum distance and stay on the move. The same applies if there are any fortresses.
In case few numbers of hammers are present, focus fire on 1 at a time. Do not attack hammers while you are on the move. Hammers have almost identical accuracy on the move and in stationary position. Engage them head on in stationary position to maximize your coyote accuracy hence your damage per second, killing them faster. You need to significantly outnumber the hammers for this to be successful
If the rush fails?
Pressure the enemy for as long as you can with whatever units you have left
Distract the enemy for as long as possible whilst building up the base, focusing on getting the number of supply centers up
Transition to more appropriate tactics as soon as possible.
If you sense an enemy counter attack, add sniper towers and grenadiers for defense