Boosts

There are different schools of thought around boost usage & their impact on gameplay. Remember, boosts are part of the game, just as upgrades. Enjoy the game & have fun!

What are they?

Boosts are expendable strategic items which give various bonuses and improve characteristics of units and/or buildings during a battle, for a limited period of time. The color of the boost indicates the effectiveness of the boost. Gold boosts are the strongest, followed by red boosts, and then blue. They are a strategic component of battle, with which correct usage may decide the battle.

Where can you get them?

Boosts have a number of sources, where they can either be purchased or obtained for free:

  • Supply cases

  • Clan supply cases

  • Contract cases

  • Free container in command support

  • Ads container in command support

  • From tokens(which can also be obtained in ways above)

These are the free sources of boosts that are available in the game. They are quite a few ways to obtain them as noticed. And the purchasable sources are:

  • Packs(Which cost real money). All purchasable packs contain boosts

  • The general store, where they are bought for gold or green credits

  • The special offers section where they are sold for gold on discount

In general, there are plenty of ways to obtain boosts.

Why use boosts?

Boosts are a very strategic component of battles

Air raid

This is used to defend against aviation. Protects both ground units and buildings from enemy aviation

Bonuses:

  • Increases damage for mobile and stationary ani air

  • Increases the viewing range of mobile and stationary anti air

  • Increases the firing range for mobile and stationary anti air

  • Decreases the damage dealt by enemy aviation

Air attack

Increases the efficiency of air units in attacking. Must be used when using air units to attack

Bonuses:

  • increases damage dealt by aviation

  • increases movement speed of air units


Aviation servicing

Assists to shorten the time interval between attacking using fighters or bombers. Also helps tp heal fighters and bombers stationed in an airfield quicker

Bonuses:

  • Increases recovery rate of fighters and bombers in airfields

  • Increases the refueling rate of fighters and bombers in airfields

Aviation production

Increases how quickly aviation units are produced. Most effective when producing aviation from many avia factories simultaneously

Bonuses:

  • Decreases the production time of air units

Common attack

Increases the efficiency of all units in attacking. Can be used when using all types of units to attack

Bonuses:

  • increases damage dealt by all units

  • increases movement speed of all units

  • Increases the firing range of ground and naval units at the gold level

Common production

Increases how quickly all units are produced. Most effective when producing a variety of units from a variety of buildings simultaneously. Significantly speeds up the preparation of an attack consisting of different types of units. Can also speed up superweapon production

Bonuses:

  • Decreases the production time of air units

  • Decreases production time of super weapons

Advanced construction

Assists with the rapid construction of the base and your buildings. Good to use when constructing several buildings simultaneously, or when needing to make a rapid transition between headquarters levels. Also can be used to speedup construction of critical buildings such as a shipyard when needing to collect containers

Bonuses:

  • Increases the construction rate for all buildings

Emergency measures

A boost which helps with base sustainability while being attacked or after being attacked. Assists with base recovery and base defense

Bonuses:

  • Increases the armor of all buildings

  • Increases the damage of all buildings

  • Supplies a fixed amount of energy while the boost is active, which covers for lost power plants

Reserve headquarters

Allows for the reconstruction of the headquarters for free. Can only be used 1 time per battle

Bonuses:

  • Restores a lost headquarters(initial headquarters at the starting position) up to level 3 at an enhanced construction rate

Infantry attack

Increases the efficiency of infantry in attacking. Must be used when using infantry units to attack

Bonuses:

  • increases damage dealt by infantry

  • increases the movement speed of infantry

  • Increases firing range of infantry by 1 cell at the gold level

Infantry training

Increases how quickly infantry units are produced. Most effective when producing infantry from many barracks simultaneously. Also very good to use at the start of the battle, when producing infantry for container capture and collection.

Bonuses:

  • Decreases the production time of infantry

Infantry scouting

Improves the scouting and reconaissance abilities of infantry greatly. Preferably usable when capturing containers with infantry in early stages of the battle, or to enhance the view of hidden infantry in forests as Resistance

Bonuses:

  • Increases the view radius of infantry

  • Increases the movement speed of infantry units

Naval attack

Increases the efficiency of navy in attacking. Must be used when using naval units to attack the enemy fleet or coastal defenses

Bonuses:

  • increases damage dealt by navy

  • increases movement speed of navy

  • Increases firing range by 1 cell at the gold level

Naval Production

Increases how quickly the fleet produced. Most effective when producing navy from many avia shipyards simultaneously. It also greatly assists in producing navy for resource collection at sea

Bonuses:

  • Decreases the production time of sea units

Naval Scout

Increases the speed, vision range and container collection speed of naval units. It is therefore useful when competing for containers and to spot the enemy without the help of other scouting units.

Bonuses:

  • Increases Speed

  • Increases Vision Range

  • Reduces Container Collection Speed

Naval strike (no longer in the game)

Helps and increases the efficiency of naval units in attack, especially coastal bases/buildings. Very good to use immediately upon contact with enemy forces while using navy

Bonuses:

  • Increases the firing range of naval units

  • Increases the view radius of naval units

Reconstruction

Allows recovery of lost administration buildings. Can only be used once per battle. Can only recover admininstration buildings lost within the past 5 minutes of the battle. Very good to use after losing many administration buildings after an enemy attack.

Bonuses:

  • Allows for the free restoration of up to 6 administration buildings at an advanced construction rate

Common recovery

Helps with regeneration of units and buildings by increasing the healing rate greatly. Most useful after being attacked with several damaged buildings, or on retreat with an injured army.

Bonuses:

  • Increases the recovery rate for damaged units and buildings

Advanced supply

Icreases the income from supply centers in battle. Works better with a larger number of supply centers on the battlefield.

Bonuses:

  • Increases resource income from supply centers

Vehicle attack

Increases the efficiency of ground vehicles in attacking. Must be used when using ground vehicles to attack

Bonuses:

  • increases damage dealt by ground vehicles

  • increases movement speed of ground vehicles

  • Increases firing range of ground vehicles by 1 cell at the gold level

Vehicle production

Increases how quickly vehicles are produced. Most effective when producing vehicles from many avia factories simultaneously. Good for speeding up vehicle production in preparation for an attack.

Bonuses:

  • Decreases the production time of vehicles

Vehicle scouting

Significantly improves the scouting and reconaissance abilities of ground vehicles. Very good to use when scouting the enemy base with vehicles. Can also assist in capturing points of interest with vehicles, making vehicles arrive faster due to enhanced speed. This boost may also assist in giving artillery a greated line of sight for firing, hence greatly increasing the efficiency of artillery units.

Bonuses:

  • Increases the view radius of all ground vehicles

  • Increases movement speed of all vehicles