Tremaine Oscar Harper Code-Name: Cabal
Position: Firefly Cafe Owner, Peacekeeper, maintains island shield
Ethnicity: Caucasian
Sex: Male
Age: 24
Appearance:
Hair: Brown
Eyes: Gray
Skin: Tan
Weight: 136
Height: 5'9
Other: Tremaine goes in streaks--for a week he's perfectly cleaned up, and perfectly dressed, then the next week he's totally scrubby. It seems to change at random.
Date Of Birth: October 20, 1997
Place Of Birth: El Paso, Texas
Education: some high school
Mother:
Name: Summer Ellis
Age: 39
Race: Human
Father:
Name: Kyle Harper
Age: 43
Race: Human
Other Relatives: Grandmother, Karen Ellis, unknown status, 64
Powers: Self-replication. Tremaine has the ability to split himself off into copies of himself. Each has the same abilities, strengths, weaknesses, and memories as Tremaine had up until he created the duplicate, except for the mutant power (his copies can't make copies). Tremaine has a weak empathic bond with his duplicates, which tells him nothing more than their general mood and if they get hurt. When he decides to call a duplicate back, it just ceases to exist, and its memories and experiences are transferred back to the original. The same happens if the duplicate is killed. If the duplicate 'dies,' it takes some time before that particular duplicate reappears.
Tremaine's duplicates are copies of himself, with varying personality quirks. Aspects ofTremaine that are not the driving force of his own personality may crop up as the strongest trait in a duplicate, so he can't always be sure what a duplicate will do. When in his presence, they follow his wishes without having to be spoken out loud--but away from his presence, they can shrug off his influence and might do what he says, or they might just do their own thing, instead. They're all aspects of Tremaine, though, and all tend to work in his own best interest, whatever their interpretation of that might be.
Tremaine has some mild magical abilities awakened at the hands of the Clover Young. These are mostly used to maintain the magical shield surrounding Phoenix Cove.
Power Limitations: The duplicates can only remain separate for an hour, but if he gets hurt they instantly return to him. If they try to go further than a mile from the original, they also 'snap back.' There seems to be a limit of twelve duplicates, and apparently they are always the 'same' ones, not new copies of Tremaine but the old copies that have been used before, plus the memories and experiences of the other duplicates and Tremaine himself. They are almost, but not quite, like separate people.
The most inconvenient part of his powers is reabsorbing his duplicates' memories, psychic energy, and experiences. He becomes disoriented, and usually needs to rest and even sleep to readjust. He is never sure what he did versus what a was done by a duplicate. He may forget doing something at all, if he wasn't given enough chance to rest after bringing a duplicate back. If he has thirteen distinct memories that all happened at the same exact moment, or even three, or five, it isn't uncommon for the memories to get tangled up in each other. He can usually sort it out if he concentrates, but only if he realizes the mix-up in the first place. When duplicates die, he retains the memory of their death, and has to deal with that.
Hobbies and Interests: Tremaine loves to cook, every duplicate does--it's one thing they're all guaranteed to have in common. He started apprenticing as a master chef when he was fourteen at his uncle's restaurant, but when his uncle died so did his apprenticeship. He isn't much for sports, except for the odd baseball game. He likes movies, one of his favorite things is to watch one and then rip it apart with whoever is handy (sometimes, it's gotta be a duplicate, and he's okay with that.) His favorite game, though, is the Con; talking people out of what they've got just because he can, and leaving them with a smile on their faces when he does it. And, though he doesn't like to admit it, Tremaine talks to himself; out of everyone in the world, he really is the only one who can understand him. At least he can create a copy of himself to talk to instead of looking like a crazy person.Background: Tremaine's parents started dating when they were in high school--his mom a freshman, his dad a senior. His mom, Summer, got pregnant the summer she turned sixteen, and his dad, Kyle, dropped her. Her father tracked Kyle down, and forced him to pay for the care of the child, but he wouldn't have anything to do personally with Summer or Tremaine. After Tremaine's grandfather died, the checks from Tremaine's father slowed down and then stopped coming, but she was fine taking care of herself, thank you. Tremaine grew up in his grandmother's house, with them living off his granddad's pension and his mom's wages as a waitress. He could never have anything he really wanted as a kid-- not that bike in the window, not even a used one from a garage sale. All his clothes were second hand, and his few friends were just as ragged and angry as he was growing up.The only real good times were working at his uncle's restaurant. His Uncle Paul had very little to do with the rest of the family, but for some reason he'd decided he liked Tremaine enough to train him, with the vague thought of having him take the restaurant over one day. He wasn't a healthy man, though; he liked his own cooking entirely too much, and had a monster temper just like Tremaine's mom and grandma. He had a heart attack when Tremaine was sixteen, and the restaurant was shut down. He was the closest thing to a father figureTremaine had, and he was devastated, though he was careful not to let that show to anyone else.He got in a lot of fights, until the one day when his 'favorite' enemy, Jerry, some guy who thought he was tougher, cornered Tremaine in an alleyway. He was beating Tremaine silly, and was on his way to putting him in the hospital, when his first duplicate split off. The duplicate pulled Jerry off of Tremaine, then another duplicate split off as Tremaine watched, shocked, and the two held Jerry down so Tremaine could beat the stuffing out of him.After he got over the shock, the possibilities seemed endless. He used duplicates to go to school for him, to help him shoplift, and to run minor little scams that got him caught in the end. When it came out he was a mutant, his grandmother snapped-- it was bad enough that this little brat was wrecking her family's reputation as decent folks, and bad enough that he was apparently more dishonest than his worthless father--he was a mutant too. He was kicked out of the house before he could blink, and all before his mom came home from work. He could have stuck around, to get his mom to speak for him, but he'd really had enough.
He was on his own for a long time, scamming and conning people out of their possessions and money, sometimes because he needed it, sometimes because he just wanted that thing. He was badly shaken when a Sentinel killed one of his duplicates, and he not only had to deal with the usual ordeal of absorbing memories, but the shock of remembering his own death. He got less cocky about his abilities, and got more careful when authorities were around, and was more careful of witnesses as well. He started to really feel the oppression, even if other mutants' welfare didn't impact him that much, he was starting to get angry that even the one cool thing he did have on his own wasn't tolerated. Some part of him didn't like that others were messed with, either, but he ignored that unless it popped out in one of one of his more annoying duplicates. Whatever his reasons, when he heard about the gathering in Milwaukee, he decided to head that way and see if it was worth joining up.The meeting turned out to be a disaster. Sentinels attacked before they could really get going, and Tremaine was scooped up with a group of other survivors and placed with the team in New Orleans. He made some friends, and tried to take the kitchen over as his own territory, but eventually conceded that he had to share. He was often the one putting together birthday cakes and parties, and making sure no holiday went by without a hangover to follow. He claimed he was in charge of morale, and didn't want things to get too serious. Trent Piotrowski became his best friend, and the most solid relationship Tremaine ever had.He started dating Jamie, a girl at the base who was pregnant with someone else's child. He fell for her very quickly after she used her telepathy to sort out his powers, even with the father of her child hovering around. For the first time, he started feeling good about the future. But then his old crush Miranda was killed by Marauders, and one of the Marauders rippedTremaine's arm from its socket. Jamie and Trent were kidnapped, leaving Tremaine in a very dark place as he had to wait for others to rescue his girlfriend.
He eventually pulled himself up to where he could function, but Jamie dumped him and left the base with her child. His anger over being abandoned snapped him out o fhis depression, but he wasn't the same man that he used to be. He retired to a safe house, gradually coming to run it as he came back out of his shell.He spent - or rather, his duplicate Disney spent - some time with a blond that reminded him too much of Miranda. After she moved on he was overcome with memories of the base, and the friends he'd left behind there. He tried to be there for Trent after Noelle's "death," but wasn't ready to return to the team until Noelle turned out to be alive. His friend needed him, and he'd stayed away too long. It was time to go back to the team. After making arrangements for someone else to take over the safehouse, he gave Trent a call, and they made plans for him to come back.In his absence, most of Tremaine's duplicates had regained their arms, so he was still useful in a mission. He tried to rein in his "I told you sos" when Noelle left the team suspiciously around the time that the President was assassinated, then joined the Four Horsemen. As the world turned darker, Tremaine worked ever harder to keep everyone from giving in to despair. Then Marcela left, and the attack on the base happened. He resolved to stick with the team - he swore he wasn't going to leave Trent again - but it was hard to summon even fake optimism for the X-Men's future.Personality: Tremaine, himself, is not such a nice guy. The world hasn't been fair to him, and so he isn't inclined to be fair back. He's more likely to try to resolve a problem through trickery than by force, but he'll go that route if he's backed into a corner. He gets confused sometimes, after using his powers, and tries to cover that confusion up with either clamming up completely or biting people's heads off. He's aware that small aspects of himself seem to be getting more prominent than before, and doesn't really like it. The tiny soft spot he used to have for little kids has become a much bigger one, especially if they're as screwed as he was at that age. He's much more inclined to self-doubt, but he doesn't know sometimes if that's his experiences, or some aspect of his power messing with his own mind. Special Notes (if any): Model - Ian Somerhalder.