Druid 3
Range. Touch
Duration. 6 turns per CL
Area of Effect. Creature touched
Alteration (Reversible)
Components. V, S, M
Casting Time. 5s
Saving Throw. None
The recipient of a water breathing spell is able to freely breathe underwater for the duration of the spell, i.e. 6 turns for each level of experience of the druid casting the spell.
The reverse, air breathing, allows water breathing creatures to comfortably survive in the atmosphere for an equal duration.
Magic-user 3
Range. Touch
Duration. 3 turns per CL
Area of Effect. Creature touched
Alteration (Reversible)
Components. V, S, M
Casting Time. 3s
Saving Throw. None
Except as noted above, and that the material component of the spell is a short reed or piece of straw, this is the same as the third level druid spell, water breathing (q.v.).