Cleric 5
Range. Touch
Duration. Permanent
Area of Effect. Creature touched
Necromantic (Reversible)
Components. V, S
Casting Time. 8s
Saving Throw. None
The cure critical wounds spell is a very potent version of the cure light wounds spell (q.v.).
The cleric lays his or her hand upon a creature and heals from 6 to 27 (3d8 + 3) hit points of damage from wounds or other damage.
The spell does not affect creatures excluded in the cure light wounds spell explanation.
Its reverse, cause serious wounds, operates in the same fashion as other cause wounds spells, requiring a successful touch to inflict the 6-27 hit points of damage. Caused wounds heal as do wounds of other sorts.
Druid 6
Range. Touch
Duration. Permanent
Area of Effect. Creature touched
Necromantic (Reversible)
Components. V, S, M
Casting Time. 8s
Saving Throw. None
This spell is the same as the 5th level cleric cure critical wounds spell (q.v.), with the exception of the fact that the spell requires the use of any sort of mistletoe.