Illusionist 3
Range. Touch
Duration. 6 turns per CL
Area of Effect. Special
Conjuration/Phantasm
Components. V, S, M
Casting Time. 1 turn
Saving Throw. None
When this spell is cast the illusionist creates a quasi-real, horse-like creature.
This creature can be ridden only by the illusionist who created it, or by any person for whom the illusionist creates such a mount specifically. All phantom steeds have black heads and bodies with gray manes and tails, and smoke-colored, insubstantial hooves which make no sound. Their eyes are milky-colored. They do not fight, but all normal animals shun them, so only monstrous ones will attack.
If more than 12 points of damage accrue to such a mount, the dweomer is dispelled and the phantom steed disappears.
A phantom steed moves at a maximum rate of 4" per level of the spell caster. It has what seems to be a saddle and a bit and bridle, but it can not carry saddlebags and the like — only its rider and what he or she carries.
These mounts gain certain powers according to the level of the illusionist who created them:
8th—
Ability to pass over sandy, muddy, or even swampy ground without difficulty.
10th—
Ability to pass over water as if it were firm, dry ground.
12th—
Ability to travel in the air as if it were firm land instead, so chasms and the like can be crossed without benefit of a bridge. Note, however, that the mount cannot casually take off and fly.
14th—
Ability to perform as if it were a pegasus.