Cleric 1
Range. 12”
Duration. 6 turns plus 1 turn per CL
Area of Effect. 2" radius globe
Alteration (Reversible)
Components. V, S
Casting Time. 4s
Saving Throw. None
This spell causes excitation of molecules so as to make them brightly luminous.
The light thus caused is equal to torch light in brightness, but its sphere is limited to 4" in diameter. It lasts for the duration indicated (7 turns at 1st experience level, 8 at 2nd, 9 at 3rd, etc.) or until the caster utters a word to extinguish the light.
If this spell is cast upon a creature, the applicable magic resistance and saving throw dice rolls must be made. Success indicates that the spell affects the area immediately behind the creature, rather than the creature itself.
In all other cases, the spell takes effect where the caster directs as long as he or she has a line of sight or unobstructed path for the spell; light can spring from air, rock, metal, wood, or almost any similar substance.
It should be noted that if this spell is cast upon the visage or before the visual organs of a creature, it will tend to blind it (rather as if a strong light were placed before its eyes), and its attacks and defenses will be a -4 on "to hit", saving throws, and even armor class.
Note also that the spell is not mobile, although it can be cast upon a movable or mobile object or creature.
The light spell is reversible, causing darkness in the same area and under the same conditions, except the blackness persists for only one-half the duration that light would last.
Magic-user 1
Range. 6”
Duration. 1 turn per CL
Area of Effect. 2" radius globe
Alteration
Components. V, S
Casting Time. 1s
Saving Throw. None
With the exceptions noted above, this spell is the same as the first level cleric light spell (q.v.). This spell can effectively blind an opponent as noted under the commentary on the cleric spell of the same name.
Illusionist 1
Range. 6”
Duration. 1 turn per CL
Area of Effect. 2" radius globe
Alteration
Components. V, S
Casting Time. 1s
Saving Throw. None
This spell is the same as the first level magic-user light spell (q.v.) (cf. first level cleric light spell.)