Magic-user 4
Range. Touch
Duration. 5r per CL
Area of Effect. Weapon(s) touched
Conjuration/Summoning (Reversible)
Components. V, S, M
Casting Time. 1 turn
Saving Throw. None
This spell turns an ordinary weapon into a magical one.
The weapon is the equivalent of a +1 weapon but has no bonuses whatsoever. Thus, arrows, axes, bolts, bows, daggers, hammers, maces, spears, swords, etc. con be made into enchanted weapons. Two small (arrows, bolts, daggers, etc.) or one large (axe, bow, hammer, mace, efc.) weapon can be affected by the spell. Note that successful hits by enchanted missile weapons cause the spell to be broken, but that otherwise the spell duration lasts until the time limit based on the level of experience of the magic-user casting it expires, i.e. 40 rounds (4 turns) in the case of an 8th level magic-user.
The material components of this spell are powdered lime and carbon.