Magic-user 8
Range. 8”
Duration. 7r plus 1r per CL
Area of Effect. Special
Conjuration/Summoning
Components. V, S, M
Casting Time. 8s
Saving Throw. None
This spell summons 1 or 2 sixth level monsters, the creature(s) appearing in 1 to 3 rounds. See monster summoning I for other details.
When a monster summoning spell is cast, consult the tables below to ascertain what sort of creature appears. Each table is presented according to the level of the spell. If the summoner is Evil, the monster in parentheses may be used.
01-06
07-12
13-19
20-26
27-31
32-38
39-43
44-51
52-56
57-63
64-68
69-78
79-84
85-88
89-92
93-00
Carrion crawler
Devil, erinyes
Hydra, 8 heads
Jackalwere (lammasu)
Lycanthrope, weretiger (wereboar)
Manticore
Ogre magi
Otyugh
Rakshasa
Salamander
Spider, phase
Troll
Wight
Wind walker
Wraith
Wyvern
Remember that it is always within your purview to not only select what monster is summoned but to appoint the numbers as well, where applicable. Thus you may select to have rats come to a first level summoning, but because they are relatively weak you might also allow a maximum number to appear. The major drawback to personal selection is that players might view it as personal bias on the part of the DM — whether pro or con. It is quite obvious that there are superior and inferior monsters on each list, and as a general rule it might be better to allow random selection sans "interference from the gods"
When a monster summoning spell is cast while upon a body of water or underwater, use the following tables to ascertain what sort of creature appears. Note that there are separate tables for fresh and salt water.
01-33 Octopus, giant
34-00 Snake, giant, sea