Flame Strike
Flame Strike
Cleric 5
Range. 6”
Duration. 1 segment
Area of Effect. 1" diameter by 3" high column
Evocation
Components. V, S, M
Casting Time. 8s
Saving Throw. ½
When the cleric calls down a flame strike spell, a column of fire roars downward in the exact location called for by the caster.
If any creature is within the area of effect of a flame strike, it must make a saving throw. Failure to make the save means the creature has sustained 6-48 (6d8) hit points of damage; otherwise, 3-24 (3d8) hit points of damage are taken.
The material component of this spell is a pinch of sulphur.