Magic-user 2
Range. 3"
Duration. 1r per CL
Area of Effect. Special
Alteration/Enchantment
Components. V, S, M
Casting Time. 2s
Saving Throw. None
When this spell is employed, the magic-user causes any rope-like object of non-living material to behave as he or she orders.
The subject can be string, yarn, cord, line, rope, or even a cable. About 50-ft of normal rope (1 inch diameter), plus 5-ft per level of the spell caster, can be affected. Reduce length proportionately when diameter increases, and increase length by 50% when diameter is halved.
The commands possible to give under a bind spell are:
Coil (form a neat, coiled stack)
Coil & Knot
Loop
Loop & Knot
Tie & Knot
and the reverses of all of the above (Uncoil, etc.)
The rope or other rope-like object must be within about 1 foot of any object in order for it to respond properly, so it must usually be thrown or hurled nearby.
Any creature affected by the rope-like object can, of course, interact with it as if it were a normal object. The creature's hold overrides the dweomer on the rope, and the rope takes 2 points of slashing damage before breaking.
The rope cannot be used as a garrote, but can be used as a trip line or to entangle (as the druid spell) a single opponent.
The dweomer does not cause the rope to have magical properties beyond its ability to obey commands (cf. rope of climbing, rope of entanglement).