Magic-user 3
Range. Special
Duration. 1r per CL
Area of Effect. Special
Divination
Components. V, S, M
Casting Time. 3s
Saving Throw. None
Similar to the clairaudience spell, the clairvoyance spell empowers the magic-user to see in his or her mind whatever is within sight range from the spell locale chosen.
Distance is not a factor, but the locale must be known, i.e. a place familiar to the spell caster or an obvious one (such as behind a door, around a corner, in a copse of woods, etc.). Layout of rooms or spaces in buildings, dungeons, mountains or other structures never visited by the caster are not “obvious”. However, the caster may choose a door or other opening (in sight or seen previously) and cast the spell just beyond it as such a space is obvious.
Furthermore, light is a factor whether or not the spell caster has the ability to see into the infrared or ultraviolet spectrums. If the area is dark, only a 1” radius from the center of the locale of the spell’s area of effect can be clairvoyed; otherwise, the seeing extends to normal vision range.
Metal sheeting or magical protections will foil a clairvoyance spell. The spell functions only on the plane on which the magic-user is at the time of casting.
The material component of the spell is a pinch of powdered pineal gland from a human or humanoid creature.