Cleric 5
Range. Touch
Duration. Permanent
Area of Effect. Creature touched (special)
Alteration
Components. V, S, M
Casting Time. 8s
Saving Throw. None
When the plane shift spell is cast, the cleric moves himself or herself or some other creature to another plane existence.
The recipient of the spell will remain in the new plane until sent forth by some like means. If several persons link hands in a circle, up to seven can be affected by the plane shift at the same time.
An unwilling victim must be touched in order to be sent thusly; and in addition, the creature also is allowed a saving throw, and if the latter is successful the effect of the spell is negated.
The material component of this spell is a small, forked metal rod — the exact size and metal type dictating to which plane of existence the spell will send the affected creature(s) to. (Your referee will determine specifics regarding how and what planes are reached.)
GM Note. The material component is similar to a tuning fork, of course, and striking it at the proper time allows the energy vibrations of the person or persons or creature or creatures involved to match those of the desired plane. All you need to do is determine which notes, if you will, attune to which planes, and then when the caster has a metal rod, inform him or her of the note it sounds — an A sharp, for instance, might take one to the Astral Plane, while an A flat will move one to the Elemental Plane of Air, and an A to the Ethereal Plane. Naturally, you can include the octave and even have chords to move a creature to some sub plane, i.e., F sharp minor might move the caster or the subject to the 9th Plane of Hell.