Firewater
Firewater
Magic-user 1
Range. 1”
Duration. 1r
Area of Effect. 1 pint of water per CL
Alteration
Components. V, S, M
Casting Time. 1s
Saving Throw. None
By means of this spell, the magic-user changes a volume of water to a volatile, flammable substance similar to alcohol and likewise lighter than water.
If this substance is exposed to flame, fire, or even a spark, it will burst into flames and burn with a hot fire. Each creature subject to firewater flame will suffer 2-12 hit points of damage.
The firewater created will evaporate and be useless within 1 round, even if it is securely contained and sealed, so it must be utilized (ignited) within 10 segments of its creation.
The material components of this spell are a few grains of sugar and a raisin.