Cleric 3
Range. 6” plus 1” per CL
Duration. 1r per CL
Area of Effect. Special
Divination (Reversible)
Components. V, S, M
Casting Time. 1 turn
Saving Throw. None
This spell aids in location of a known or familiar object.
The cleric casts the spell, slowly turns, and knows when he or she is facing in the direction of the object to be located, provided the object is within range, i.e. 7" for 1st level clerics, 8" for 2nd, 9" for 3rd, etc. The spell will locate such objects as apparel, jewelry, furniture, tools, weapons, or even a ladder or stairway.
The casting requires the use of a piece of lodestone.
This spell will not enable the caster to find a general class of objects unless the form is nearly the same as that of the majority of others in its class. Thus, stairs have risers and are generally similar, so by means of the spell the caster would be able to locate a flight which closely resembled those he or she pictured in casting the locate object spell. However, attempting to find jewelry or a crown or the like requires a certain mental image, and if the image is not generally similar to the desired objects) within range, the spell will not work, for the image is not familiar/similar to that of the real.
In short, desired but unique objects cannot be located by this spell unless they are similar to objects known by the caster.
By reversal (obscure object), the cleric is able to hide an object from location by spell, crystal ball, or similar means. Neither application of the spell will affect a living creature.
Magic-user 2
Range. 2” per CL
Duration. 1r per CL
Area of Effect. Special
Divination (Reversible)
Components. V, S, M
Casting Time. 2s
Saving Throw. None
This spell is the same as the third level cleric locate object (q.v.) except that its range differs.