Veil
Veil
Illusionist 6
Range. 1” per CL
Duration. 1 turn per CL
Area of Effect. 2" x 2" per CL
Illusion/Phantasm
Components. V, S
Casting Time. 3s
Saving Throw. None
The veil spell enables the illusionist to instantly change the appearance of his or her surroundings and/or party or create hallucinatory terrain (q.v.) so as to fool even the most clever creatures unless they have true seeing/sight, a gem of seeing, or similar magical aid.
The veil can make a sumptuous room seem a filthy den and even touch will conform to the visual illusion. If hallucinatory terrain is created, touch will not cause it to vanish.