Magic-user 4
Range. 3"
Duration. 1r per CL
Area of Effect. 5-ft cube per CL
Evocation
Components. V, S, M
Casting Time. 4s
Saving Throw. Special
A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round.
The hole thus dug is a cube 5-ft per side. The material thrown from the excavation scatters evenly around the pit. If the magic-user continues downward beyond 5-ft there is a chance that the pit will collapse: 15% per additional 5-ft in depth in earth, 35% per additional 5-ft depth in sand, and 55% per additional 5-ft depth in mud.
Any creature at the edge (1-ft) of such a pit uses its Dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the Dexterity meaning that a fall was avoided. Any creature moving rapidly towards a pit area will fall in unless it saves versus magic.
Any creature caught in the center of a pit just dug will always fall in.
The spell caster uses a miniature shovel and tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated.
This spell will inflict 5-20 hit points of damage if cast upon a clay golem.