Magic-user 3
Range. 3”
Duration. 2r plus 1r per CL
Area of Effect. Special
Conjuration/Summoning
Components. V, S, M
Casting Time. 3s
Saving Throw. None
Within 1-4 rounds of casting this spell, the magic-user will cause the appearance of from 2-8 first level monsters (selected at random by the referee, but whose number may be either randomly determined or selected personally by the referee, according to the strength of the monster randomly determined).
These monsters will appear in the spot, within spell range, desired by the magic-user, and they will attack the spell user's opponents to the best of their ability until he or she commands that attack cease, or the spell duration expires, or the monsters are slain.
Note that if no opponent exists to fight, summoned monsters can, if communication is possible, and if they are physically capable, perform other services for the summoning magic-user.
The material components of this spell are a tiny bag and a small (not necessarily lit) candle.
When a monster summoning spell is cast, consult the tables below to ascertain what sort of creature appears. Each table is presented according to the level of the spell. If the summoner is Evil, the monster in parentheses may be used.
01-10
11-25
26-40
41-55
56-70
71-00
Demon, manes
Goblin (Dwarf)
Hobgoblin (Elf)
Kobold (Halfling)
Orc (Gnome)
Rat, giant
Remember that it is always within your purview to not only select what monster is summoned but to appoint the numbers as well, where applicable. Thus you may select to have rats come to a first level summoning, but because they are relatively weak you might also allow a maximum number to appear. The major drawback to personal selection is that players might view it as personal bias on the part of the DM — whether pro or con. It is quite obvious that there are superior and inferior monsters on each list, and as a general rule it might be better to allow random selection sans "interference from the gods"
When a monster summoning spell is cast while upon a body of water or underwater, use the following tables to ascertain what sort of creature appears. Note that there are separate tables for fresh and salt water.
01-67 Koalinth (hobgoblin)
68-00 Nixie
01-50 Koalinth (hobgoblin)
51-00 Merman