Illusionist 1
Range. 0
Duration. Special
Area of Effect. ½” x 2” x 2” wedge
Illusion/Phantasm
Components. V, S, M
Casting Time. 1s
Saving Throw. Special
Upon casting this spell, the illusionist causes a vivid fan-shaped spray of clashing colors to spring forth from his or her hand.
From 1 to 6 creatures within the area of effect can be affected.
The spell caster is able to affect 1 level or hit die of creatures for each of his or her levels of experience.
Affected creatures are struck unconscious for 2 to 8 rounds if their level is less than or equal to that of the spell caster; they are blinded for 1 to 4 rounds if their level or number of hit dice is 1 or 2 greater than the illusionist; and they are stunned (cf. power word, stun, seventh level magic-user spell) for 2 to 8 segments if their level or number of hit dice is 3 or more greater than the spell caster.
All creatures above the level of the spell caster and all creatures of 6th level or 6 hit dice are entitled to a saving throw versus the color spray spell.
The material components of this spell are a pinch each of powder or sand colored red, yellow and blue.