Druid 4
Range. 4” per CL
Duration. Special
Area of Effect. Special
Conjuration/Summoning
Components. V, S, M
Casting Time. 6s
Saving Throw. None
By means of this spell, the druid calls up to eight animals of whatever sort the druid names when the summoning is made, if such type are within spell range.
These animals can have no more than four hit dice each. The animals summoned will aid the druid by whatever means they possess, staying until a fight is over, a specific mission is finished, the druid is safe, he or she sends them away, etc.
The druid may try three times to summon three different sorts of animals, i.e. suppose that wild dogs are first summoned to no avail, then hawks are unsuccessfully called, and finally the druid calls for wild horses which may or may not be within summoning range. Your referee will determine probabilities if the presence of a summoned animal type is not known. Other than various sorts of giant animals, fantastic animals or monsters cannot be summoned by this spell, i.e. no chimerae, dragons, gorgons, manticores, etc.
For probable animals in the area see the foregoing [following] commentary on Locate Animals. The animals typically summonable are:
APES
BABOONS
BADGERS
BADGERS, GIANT
BEARS, BLACK
BEAVERS, GIANT
BOARS, WILD
BOARS, WARTHOGS
BULLS
CAMELS, WILD
CATTLE, WILD
CROCODILES, NORMAL
DOGS, WILD
EAGLES, GIANT
GOATS, GIANT
HERD ANIMALS*
HORSES, WILD
HYENAS
JACKALS
JAGUARS
LEOPARDS
LIZARDS, GIANT
LYNX, GIANT
OWLS, GIANT
RAMS, GIANT
RATS, GIANT
SNAKE, POISONOUS
SNAKE, SPITTING
WEASEL, GIANT
WOLVES
WOLVES, DIRE
WOLVERINES
*Summonable only by specific type of animal.
You will note that animals with 4 + n hit dice are included. If the druid names such an animal type, allow summoning if otherwise indicated, but limit the number appearing to 1-3.