Cleric 3
Range. Touch
Duration. 1 turn plus 1 turn per CL
Area of Effect. Special
Alteration
Components. V, S, M
Casting Time. 5s
Saving Throw. None
By means of this spell the caster is able to empower himself or herself, or another creature of man-size and comparable mass, to withstand non-magical fires up to temperatures of 2,000° F.
It also confers a +2 bonus to saving throws against magical fires.
For every level of experience above the minimum required to create the dweomer (5th), the caster can affect an additional man-sized creature. This growing power enables multiple individuals, or one or more of greater than man-size and mass, to be affected by the flame walk spell. For instance, an 11th-level caster could empower both himself or herself and a steed such as a horse to move in molten lava. (Consider a horse to be equivalent to 6 humans for purposes of this spell; conversely, halfling-sized creatures count as 1 human apiece, and pixie-sized creatures are considered equivalent to ¼ human each.)
The material components of the spell are at least 500 gp of powdered ruby and the cleric's holy/unholy symbol.