Find Traps
Find Traps
Cleric 2
Range. 3”
Duration. 3 turns
Area of Effect. 1" path
Divination
Components. V, S
Casting Time. 5s
Saving Throw. None
When a cleric casts a find traps spell, all traps concealed normally or magically—of magical or mechanical nature become visible to him or her.
Note that this spell is directional, and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.
This spell will be 10% likely per level of the cleric casting it to be able to note the type of magic involved, i.e. alteration, divination, etc., if it is a magical or magically-concealed trap.