Cleric 1
Range. 2"
Duration. 6r or until used
Area of Effect. One small stone or pebble
Alteration
Components. V, S
Casting Time. 1 round
Saving Throw. None
To use this spell, the cleric picks up a small stone or pebble and then (via the casting process) places a magical aura on it.
The spell cannot affect stones that are already magical.
The magic stone can be thrown at a target up to 4" distant (assuming no intervening obstacles and sufficient head room).
It will act as a +1 weapon for "to hit" determination, and if a hit is scored the stone will do 1 point of damage. Ranges are 2"/3"/4", with standard modifications. If the stone travels more than 4" from the thrower or if it does not score a hit, the missile loses its dweomer and falls harmlessly to the ground.
A magic stone must be thrown within 6 rounds after the casting of the spell is completed, or it turns back into an ordinary item.