Druid 7
Range. 16”
Duration. 1 round
Area of Effect. 2" cube per CL, minimum 16 cubic "
Evocation (Reversible)
Components. V, S, M
Casting Time. 9s
Saving Throw. ½
When a fire storm spell is cast by a druid, a whole area is shot through with sheets of roaring flame which are equal to a wall of fire (q.v.) in effect.
Creatures within the area of fire and 1" or less from the edge of the affected area receive 2 to 16 hit points of damage plus additional hit points equal to the number of levels of experience of the druid unless they make a saving throw, in which case they take only one-half damage.
The area of effect is equal to 2 cubic " per level of the druid, i.e. a 13th level druid can cast a fire storm which measures 13" by 2" by 1". The height of the storm is 1" or 2"; the balance of its area must be in length and width.
The reverse spell, fire quench, smothers double the area of effect of a fire storm with respect to normal fires, and with respect to magical fires it has a 5% chance per level of the caster of extinguishing a magical fire (such as a fire storm) of proportions up to the normal area of effect of the non-reversed spell.
The reverse, fire quench, will cause a flame tongue (flaming) sword to be extinguished unless it makes a successful saving throw versus a CRUSHING BLOW. Once extinguished thus, the weapon becomes non-magical.