Magic-user 9
Range. 9”
Duration. 8r plus 1r per CL
Area of Effect. Special
Conjuration/Summoning
Components. V, S, M
Casting Time. 9s
Saving Throw. None
This spell summons 1 or 2 seventh level monsters which appear 1 round after the spell is cast, or 1 8th level monster which will appear 2 rounds after the spell is cast. See monster summoning I for other details.
When a monster summoning spell is cast, consult the tables below to ascertain what sort of creature appears. Each table is presented according to the level of the spell. If the summoner is Evil, the monster in parentheses may be used.
01-03
04-06
07-09
10-12
13-15
16-18
19-21
22-23
24-26
27-29
30-32
33-35
36-38
39-41
42-43
44-46
47-49
50-52
53-55
56-58
59-61
62-64
65-67
68-70
71-73
74-76
77-79
80-82
83-85
86-88
89-91
92-94
95-97
96-00
Chimera (couatl)
Demon, succubus
Demon, type I
Demon, type II
Demon, type III
Devil, barbed
Devil, bone
Devil, horned
Ettin
Giant, fire
Giant, frost
Giant, hill
Giant, stone
Gorgon
Groaning spirit
Hydra, 10-heads
Hydra, -pyro, 8 heads
Intellect devourer
Invisible stalker
Lamia
Lizard, fire
Mind flayer
Mummy
Naga, spirit
Neo-otyugh
Night hag
Roper (shedu)
Shambling mound
Slug, giant
Spectre
Sphinx, hieraco- (andro-)
Umber hulk
Willow wisp
Xorn
Remember that it is always within your purview to not only select what monster is summoned but to appoint the numbers as well, where applicable. Thus you may select to have rats come to a first level summoning, but because they are relatively weak you might also allow a maximum number to appear. The major drawback to personal selection is that players might view it as personal bias on the part of the DM — whether pro or con. It is quite obvious that there are superior and inferior monsters on each list, and as a general rule it might be better to allow random selection sans "interference from the gods"
When a monster summoning spell is cast while upon a body of water or underwater, use the following tables to ascertain what sort of creature appears. Note that there are separate tables for fresh and salt water.
01-20 Morkoth
21-00 Naga, water
01-15 Morkoth
16-70 Ray, manta
71-00 Squid, giant