Druid 6
Range. 16”
Duration. Permanent
Area of Effect. One creature
Enchantment/Charm
Components. V, S
Casting Time. 8s
Saving Throw. Neg.
A spell which is solely for employment against those persons or creatures who use magic spells, feeblemind causes the victim's brain to become that of a moronic child.
The victim remains in this state until a heal, restoration, or wish spell is used to do away with the effects. The spell is of such a nature that the probability of it affecting the target creature is generally enhanced, i.e. saving throws are lowered.
Type of Spells Used by Target Creature
Cleric
Druid
Magic-user (human)
Illusionist
Combination or non-human
Saving Throw Adjustment
+1
-1
-4
-5
-2
Note that the spell has no material component.
Magic-user 5
Range. 1" per CL
Duration. Permanent
Area of Effect. One creature
Enchantment/Charm
Components. V, S, M
Casting Time. 5s
Saving Throw. Neg.
Except as noted above, this spell is the same as the sixth level druid spell, feeblemind (q.v.). The material component of this spell is a handful of small clay, crystal, glass or mineral spheres.