Improved Invisibility
Improved Invisibility
Illusionist 4
Range. Touch
Duration. 4r plus 1r per CL
Area of Effect. Creature touched
Illusion/Phantasm
Components. V, S
Casting Time. 4s
Saving Throw. None
This spell is similar to invisibility, but the recipient is able to attack, either by missile discharge, melee combat, or spell casting and remain unseen.
Note, however, that there are sometimes telltale traces, a shimmering, so that an observant opponent can attack the invisible spell recipient. Such attacks are at -4 on the "to hit" dice, and all saving throws are made at +4.