Cleric 5
Range. Touch
Duration. Permanent (Instantaneous)
Area of Effect. One person
Abjuration
Components. V, S, M
Casting Time. 1 turn
Saving Throw. None
This spell is used by the cleric to remove the onus of unwilling or unknown deeds from the person who is the subject of the atonement. The spell will remove the effects of magical alignment change as well.
The person for whom atonement is being made must be either truly repentant or not in command of his or her own will so as to be able to be repentant. The referee will judge this spell in this regard, noting any past instances of its use upon the person. Deliberate misdeeds and acts of knowing and willful nature cannot be atoned for with this spell.
As the all-in-all of the campaign milieu, the DM will assume the role of the supernatural powers judging the character making atonement. If the action appears to be very sincere, then the deity will be prone to allow atonement by means of the spell, with little or no sacrifice in addition, according to the deity’s overall nature; so that could mean a few coins in the poor box or a major quest for a relic. The less sincere the character, the greater will be the actions required to complete the spell, i.e. a hollow voice rings forth and commands: “GO FORTH FROM HERE AND RETURN NOT UNTIL YOU BRING CAPTIVE THE HIGH PRIEST OF OSIRIS AND ALL OF THE ALTAR SERVICE OF HIS TEMPLE AS SACRIFICES TO ME IN TOKEN OF THE SINCERITY OF YOUR TRUE REPENTANCE!” And that will be the final word from that deity until the deed is accomplished.
The material components of this spell are the cleric’s religious symbol, prayer beads or wheel or book, and burning incense.