Cleric 3
Range. 12”
Duration. Permanent
Area of Effect. 6" radius globe
Alteration (Reversible)
Components. V, S
Casting Time. 6s
Saving Throw. None
This spell is similar to a light spell, except that it lasts until negated (by a continual darkness or dispel magic spell) and its brightness is very great, being nearly as illuminating as full daylight.
It can be cast into air, onto an object, or at a creature.
In the third case, the continual light affects the space about one foot behind the creature if the latter makes its saving throw.
Note that this spell will blind a creature if it is successfully cast upon the visual organs, for example.
Its reverse causes complete absence of light.
As does a light spell, this will tend to blind a creature if it is placed on its visual sensory area. The spell can also be placed upon a smallish object, and a lightproof case subsequently used to encase the object so as to make it dark until the covering is removed, i.e. a continual light source which expends no fuel and will not blow out.
(Darkness spells are the bane of this device ...)
Magic-user 2
Range. 6”
Duration. Permanent
Area of Effect. 6" radius globe
Alteration
Components. V, S
Casting Time. 2s
Saving Throw. None
This spell is the same as the third level cleric spell continual light, except that the range is only 6", not 12", and it cannot be reversed by the caster.
Illusionist 3
Range. 6”
Duration. Permanent
Area of Effect. 6" radius globe
Alteration
Components. V, S
Casting Time. 3s
Saving Throw. None
This spell is the same as the second level cleric continual light spell (q.v.), except as noted above.