Magic-user 2
Range. 1”
Duration. 3-12 rounds
Area of Effect. One creature
Enchantment/Charm
Components. V, S, M
Casting Time. 2s
Saving Throw. Neg.
When this spell is directed at any creature with fewer than 6 levels of experience/hit dice, it must save versus magic or fall into a fit of trembling and shaking.
The frightened creature will not drop any items held unless it is encumbered. If cornered, the spell recipient will fight, but at -1 on "to hit" and damage dice rolls and all saving throws as well. Note that this spell does not have any effect on elves, half-elves, the undead (skeletons, zombies, ghouls, shadows, ghasts, wights, wraiths), larvae, lemures, manes, or clerics of any sort.
The material component used for this spell is a bit of bone from an undead skeleton, zombie, ghoul, ghast or mummy.