Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Charge your boost to grab small animals and inflict bleeding and cling onto larger ones."
Default speed: 100
HP: 400
Damage: 80
Armor: 35%
Armor penetration: 30%
Boosts: 2
Evolves from: Seagull, Duck, Bat, Seal, Barreleye, Tier 5 Piranha, Vampire Squid, Parrotfish
Evolves into: Frogfish, Beaver, Sea Otter, Anglerfish, Penguin, Snake, Gulper Eel, Tier 7 Piranha
Oxygen time: 45 seconds (Out of water)
Temperature time: 10 seconds (Out of arctic and kelp forest)
Pressure time: N/A
Salinity time: 20 seconds (In swamp and deeeep swamp)
Lobsters can live in the arctic, kelp forest, and deeeep.
Abilities:
Boosting will make the lobster lunge forward and deal 100 damage, using a boost bar.
Hitting animals on tiers 1-6 with a charged boost will grab and throw them, dealing 100 damage and causing bleed.
Hitting animals on tiers 7-10 with a charged boost will make the lobster latch onto them, dealing light damage over time. When latching onto an animal, the lobster will get some XP and regenerate part of a boost bar every time the animal eats. However, the animal can shake off the lobster.
Lobsters cannot damage or be damaged by lobsters.
Strategies: Lobsters are much more suited for hunting than other animals on its tier. However, prey is usually faster than you, so don't chase small animals except if they're on low health. Eat pollocks or lanternfish to level up quickly.