Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Charge your boost to shoot a water projectile that stuns out of water."
Default speed: 110
HP: 450
Damage: 85
Boosts: 3
Evolves from: Seagull, Duck, Bat, Seal, Barreleye, Tier 5 Piranha, Vampire Squid, Parrotfish
Evolves into: Frogfish, Beaver, Sea Otter, Anglerfish, Penguin, Snake, Gulper Eel, Tier 7 Piranha
Oxygen time: 25 seconds (Out of water)
Temperature time: 10 seconds (In arctic)
Pressure time: 5 seconds (In deeeep)
Salinity time: 20 seconds (Out of swamp, deeeep swamp, and estuary)
Archerfish can live in the swamp, deeeep swamp, and estuary.
Abilities:
Boosting will make the archerfish lunge forward and deal 106 damage, using a boost bar.
Using a charged boost will make the archerfish gulp water, not using a boost bar. When this happens, the archerfish will change its appearance.
Charging a boost after gulping water will make the archerfish slower by 50.
Using a charged boost after gulping water will make the archerfish spit out a water projectile and change back to its normal appearance, using a boost bar. The water drop will deal 85 damage if it hits an animal. If the animal is above the water, it will be stunned for 15 seconds.
Archerfish cannot damage or be damaged by archerfish.
Strategies: Archerfish are great bird hunters! Shoot water at birds to make them fall down. If you do this when they are not above an island, they will fall down onto you, and you can damage them without them damaging you! You also have three boost bars! Use them to your advantage for catching up to prey or escaping from predators.
Archerfish after gulping water
Archerfish water projectile