Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Boost to increase your speed and cause bleeding."
Default speed: 90 (100 in Beta)
HP: 900
Damage: 140
Armor penetration: 50%
Bleed reduction: 50% (0% in Beta)
Boosts: 3
Evolves from: Leopard Seal
Oxygen time: 60 seconds (Underwater)
Temperature time: 10 seconds (Out of arctic and kelp forest)
Pressure time: 5 seconds (In deeeep)
Salinity time: 20 seconds (In swamp and deeeep swamp)
Walruses can live in the arctic and kelp forest!
Abilities:
Boosting will make the walrus lunge forward and deal 175 damage.
Using a charged boost will make the walrus gain a +35% speed boost and charge forward with its tusks, slowly draining the walrus's boost bars.
When charging, the walrus does not bounce off of animals it hits, does light rapid damage, and causes bleed, but it turns more slowly.
Boosting while charging ends the charge and uses up the boost bar that isn't filled.
While charging, the walrus cannot eat plankton.
When charging, walrus tusks block snowballs.
Walruses cannot damage or be damaged by animals on tier 1 (except for worm and piranha).
Strategies: Coming soon!
Ability hitbox