Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Charge your boost to climb on the ceiling of caves."
Default speed: 100
HP: 150 (200 in Beta)
Damage: 40
Boost bars: 1
Evolves into: Flying fish, Jellyfish, Horseshoe Crab, Olm, Frog
Oxygen time: 20 seconds (When out of water)
Temperature time: 10 seconds (In arctic)
Pressure time: 5 seconds (In deeeep)
Salinity time: 20 seconds (When not in swamp or deeeep swamp, or estuary)
Climbing cavefish can live in the swamp, deeeep swamp, and estuary.
Abilities:
Boosting will make the climbing cavefish lunge forward, dealing 50 damage and using a boost bar.
While not walking, charging a boost will make the climbing cavefish activate a terrain grab, not using a boost bar. While the grab is active, touching a surface that is not in the water will make the climbing cavefish cling to it and walk.
Climbing cavefish cannot damage or be damaged by climbing cavefish and oarfish.
Strategies: Always keep a boost for emergencies. Stay near air pockets so you can jump onto ceilings when you need to. When you are being chased, find the nearest cave. If there are no caves nearby, hold your boost until you find an air pocket, then release the boost and lunge onto a ceiling. However, keep an eye on your oxygen bar as you will need to come back into the water at one point.
Terrain Grab