Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Charge your boost to activate your rage mode! You are faster and stronger in this state, and emit a damaging blast when you hit another animal."
Default speed: 100
HP: 1000
Damage: 140
Boosts: 3
Evolves from: Wobbegong Shark
Oxygen time: 15 seconds (Out of water)
Temperature time: N/A
Pressure time: 25 seconds (In deeeep)
Salinity time: 15 seconds (In swamp and deeeep swamp)
Basking sharks can live in the arctic, kelp forest, open ocean, reef, and estuary!
Abilities:
Boosting will make the basking shark lunge forward and deal 175 damage, using a boost bar.
Using a charged boost will give the basking shark 25% armor and +20 speed and make its eyes red, using a boost bar. This effect lasts for 5 seconds.
During this effect, the basking shark will emit a radial blast every time it damages an animal, dealing 140 damage to all animals in range and knocking them back.
If the basking shark is stunned or electrocuted, the effect ends.
Basking sharks are immune to all grabs except those of lobsters and anacondas.
Basking sharks cannot damage or be damaged by animals on tier 1 (except for worm and piranha).
Strategies: Basking sharks are extremely poor hunters, but make up for it with their incredible fighting power. Your ability makes it possible to fight off groups of animals. Use your charged boost to damage all the animals around you. If one of them dies, boost towards the meat to heal quickly and keep fighting. Make sure to use your charged boost when the rage effect ends.
Rage mode