Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Emit an electric aura that slows down nearby animals when your boost bar is full! Use your boost to dig into terrain. Charge your boost to electrocute animals that touch you."
Default speed: 100
HP: 800
Damage: 140
Boosts: 2
Evolves from: Lionfish
Oxygen time: 80 seconds (Out of water) or 20 seconds (In terrain)
Temperature time: 10 seconds (In arctic)
Pressure time: 5 seconds (In deeeep)
Salinity time: 20 seconds (In swamp and deeeep swamp)
Atlantic torpedoes can live in the kelp forest, open ocean, reef, and estuary!
Abilities:
Boosting will make the Atlantic torpedo lunge forward and deal 175 damage, using a boost bar.
Boosting into the ground will make the Atlantic torpedo slowly dig into it, losing oxygen.
When in the ground, staying still will make the Atlantic torpedo slowly regenerate its boost bars and lose oxygen twice as quickly.
Using a half-charged boost will make the Atlantic torpedo enter a "charged" state for 1 second, using a boost bar. In this state, the torpedo gains +40% armor, and all animals that touch the torpedo (except electric eels) will be electrocuted.
Using a fully charged boost will make the Atlantic torpedo gain +40% armor and lunge forward, electrocuting all animals in the way (except electric eels) and using a boost bar.
When the Atlantic torpedo has two full boost bars, it emits a glowing yellow aura that slows down animals by 5.
Atlantic torpedoes cannot damage or be damaged by animals on tier 1 (except for worm and piranha).
Strategies: You have the potential to drain animals' HP very quickly. Using your charged boost to trap an animal against a wall can deal massive damage! However, using your charged boost in an open area isn't very effective. When you are surrounded, use your half-charged boost to knock other animals back. Boost into the ground to make a quick getaway and recharge your boost bars.