Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Boosting makes you travel fast in a straight line while stunning and damage other animals you hit."
Default speed: 85
HP: 900
Damage: 160
Armor: 30%
Bleed reduction: 50%
Boosts: 3
Evolves from: Manatee
Oxygen time: 60 seconds (Underwater)
Temperature time: 10 seconds (In arctic)
Pressure time: 5 seconds (In deeeep)
Salinity time: 20 seconds (Out of swamp, deeeep swamp, and estuary)
Hippos can live in the swamp, deeeep swamp, and estuary!
Abilities:
Boosting will make the hippo gain a +50% speed boost and charge forward with its tusks, slowly draining the hippo's boost bars.
The tusks deal rapid damage and repeatedly stun the target, but the hippo turns much more slowly.
Boosting while charging ends the charge and uses up the boost bar that isn't filled.
While charging, the hippo cannot eat plankton.
Stunning or electrocuting the hippo will end the charge, but will not use up any boost bars.
Hippos are immune to all grabs except those by lobsters and anacondas.
Hippos cannot damage or be damaged by animals on tier 1 (except for worm and piranha), but they can still damage them with their tusks.
Strategies: Hippos have excellent stats but are slow. Use your boost to knock animals into crevices where they can be easily killed. Even if you don't have any boost bars filled, you can take on almost all other swamp animals. But watch out for alligator snapping turtles!
Tusks