Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"Shark breathes when moving, so don't stop too long."
Default speed: 100
HP: 900
Damage: 180
Boosts: 3
Evolves from: Hammerhead
Oxygen time: 15 seconds (Out of water or not moving)
Temperature time: 10 seconds (In arctic)
Pressure time: 5 seconds (In deeeep)
Salinity time: 20 seconds (In swamp and deeeep swamp)
Sharks can live in the kelp forest, open ocean, reef, and estuary!
Abilities:
Using a charged boost will make the shark gain a +200% speed boost and +50% attack power and rush forward for five seconds, using a boost bar. If the shark does not hit an animal, it will be slowed down by 25% for 3 seconds. Boosting while charging ends the charge. and slows the shark down. While charging, the shark cannot eat meat. or be grabbed. Stunning or electrocuting the shark will end the charge.
When staying still, the shark will lose oxygen until it starts taking damage.
Sharks can detect bleeding animals from a distance. They will show up as blood drops. The closer the animal, the brighter the drop.
Sharks cannot damage or be damaged by animals on tier 1 (except for worm and piranha).
Strategies: Avoid using your boost to catch up to prey from a long distance, unless you are both in a narrow passageway. Use your boost when your prey is close to you, so they don't have time to escape. If you miss your target while rushing, stop immediately. If you don't, your prey will get more time to escape.