Attention: If anyone knows advanced strategies for specific tier 10s, please let me know! I am making a separate guide for more advanced players! :D
"You're specialised in ground combat. Charge your boost to stun and sink non-buoyant animals. You can't hurt small crabs."
Default speed: 60
HP: 700
Damage: 140
Armor: 30%
Armor penetration: 30%
Boosts: 3
Evolves from: Mantis Shrimp
Oxygen time: 60 seconds (Underwater)
Temperature time: 10 seconds (In arctic)
Pressure time: 5 seconds (In deeeep and deeeep swamp)
Salinity time: 20 seconds (In swamp and deeeep swamp)
Coconut crabs can live in the kelp forest, open ocean, reef, and estuary!
Abilities:
Coconuts crabs sink underwater.
Boosting will make the coconut crab lunge forward, dealing 112-150 damage and using a boost bar.
Hitting an animal with a charged boost while swimming will make the animal sink, using a boost bar.
Using a fully charged boost while walking will make the coconut crab smash its claw in the direction of the cursor/joystick, using a boost bar. The claw will deal 175 damage, stun animals for 0.5 seconds, and make them sink.
Coconut crabs cannot damage or be damaged by animals on tier 1 (except for worm and piranha), crabs, king crabs, and hermit crabs.
Strategies: Coconut crabs are exceptional fighters. Don't use boost for no reason. If an animal can easily get away, don't bother dealing damage to it. The best targets are the animals close to the ground. Make them sink, then deal damage from above. If the animal boosts, use a charged boost at it.
While walking
Claw hitbox while walking