Campaign Summary

Post date: Aug 30, 2016 4:39:12 PM

This post summarizes the adventures named in the session list. This page is a work in progress, as I add more pages with my GM notes on these adventures.

D&D v.3.5 Adventures

Drac's Fall: During the Freeport holiday, the PCs run afoul of a mysterious cult.

The Crimson Weal: The party investigates The Crimson Weal, a business frequented by the cultists, but are driven off by its guardians.

Dead Man's Quest: Harrimast's temple recruits the party to recover a lost relic, the Eye of the Sea Dragon. (This adventure appeared in Dungeon 107/Polyhedron 166 [February 2004]. See my scaling notes here.)

Halfling Brawl: Inacio picks a fight with another adventuring party, just because the leader is a halfling who knows an old enemy of his.

First Voyage of the Half-Pint: The party goes in search of merfolk, but instead finds other trouble on Crab Island.

A Night at the Opera: The party attends an opera celebrating the Freeport Opera House's 100th anniversary. They fight the ghost of the composer, Fiarella Donadrien,, and discover a Yellow Sign cultist.

The Crimson Weal Part 2: The party returns to The Crimson Weal, takes out the gargoyle sentries, and narrowly survive a fight with a deadly drow spellcaster. They explore the temporarily empty building until a foul fiend in the basement drives them away. They now have a name for the cult's goddess--Lowyatar--but they feel in over their heads.

Pathfinder Adventures

Halfling Brawl Part 2: Friends of the dead halflings come looking for the party.

Cut-Throat's Gold: The party, joined by two new recruits, follows a treasure map to an island promising treasure in its ruins. (This adventure appears in Tales of Freeport, and has been converted to Pathfinder.)

The Great Hunt: The PCs partake in the first Great Hunt held in Freeport since the Great Green Fire.

Mystery of the Merfolk: The party returns to investigating why the local merfolk have vanished from Serpent's Teeth. (Follow the link for my GM notes.)

Gorilla Island: The merfolk mystery takes the party to Gorilla Island, a seeming tropical paradise that has a few problems that need solving. (Follow the link for my GM notes.)